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📄 help.cpp

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        test.cpp// Purpose:     wxHtml testing example/////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx/wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif// for all others, include the necessary headers (this file is usually all you// need because it includes almost all "standard" wxWidgets headers#ifndef WX_PRECOMP    #include "wx/wx.h"#endif#include "wx/image.h"#include "wx/html/helpfrm.h"#include "wx/html/helpctrl.h"#include "wx/filesys.h"#include "wx/fs_zip.h"// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxApp   class MyApp : public wxApp   {   public:    // override base class virtuals    // ----------------------------    // this one is called on application startup and is a good place for the app    // initialization (doing it here and not in the ctor allows to have an error    // return: if OnInit() returns false, the application terminates)      virtual bool OnInit();   };// Define a new frame type: this is going to be our main frame   class MyFrame : public wxFrame   {   public:    // ctor(s)      MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);    // event handlers (these functions should _not_ be virtual)      void OnQuit(wxCommandEvent& event);      void OnHelp(wxCommandEvent& event);      void OnClose(wxCloseEvent& event);   private:      wxHtmlHelpController help;    // any class wishing to process wxWidgets events must use this macro    DECLARE_EVENT_TABLE()   };// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commands   enum   {    // menu items   Minimal_Quit = 1,   Minimal_Help   };// ----------------------------------------------------------------------------// event tables and other macros for wxWidgets// ----------------------------------------------------------------------------// the event tables connect the wxWidgets events with the functions (event// handlers) which process them. It can be also done at run-time, but for the// simple menu events like this the static method is much simpler.   BEGIN_EVENT_TABLE(MyFrame, wxFrame)   EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)   EVT_MENU(Minimal_Help, MyFrame::OnHelp)   EVT_CLOSE(MyFrame::OnClose)   END_EVENT_TABLE()   // Create a new application object: this macro will allow wxWidgets to create   // the application object during program execution (it's better than using a   // static object for many reasons) and also declares the accessor function   // wxGetApp() which will return the reference of the right type (i.e. MyApp and   // not wxApp)   IMPLEMENT_APP(MyApp)   // ============================================================================   // implementation   // ============================================================================   // ----------------------------------------------------------------------------   // the application class   // ----------------------------------------------------------------------------   // `Main program' equivalent: the program execution "starts" here   bool MyApp::OnInit()   {      wxInitAllImageHandlers();#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB      wxFileSystem::AddHandler(new wxZipFSHandler);#endif      SetVendorName(wxT("wxWidgets"));      SetAppName(wxT("wxHTMLHelp"));    // Create the main application window      MyFrame *frame = new MyFrame(_("HTML Help Sample"),         wxDefaultPosition, wxDefaultSize);    // Show it and tell the application that it's our main window    // @@@ what does it do exactly, in fact? is it necessary here?      frame->Show(true);      SetTopWindow(frame);    // success: wxApp::OnRun() will be called which will enter the main message    // loop and the application will run. If we returned false here, the    // application would exit immediately.      return true;   }// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------// frame constructor   MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)   : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size),     help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES)   {    // create a menu bar      wxMenu *menuFile = new wxMenu;      menuFile->Append(Minimal_Help, _("&Help"));      menuFile->Append(Minimal_Quit, _("E&xit"));    // now append the freshly created menu to the menu bar...      wxMenuBar *menuBar = new wxMenuBar;      menuBar->Append(menuFile, _("&File"));    // ... and attach this menu bar to the frame      SetMenuBar(menuBar);      help.UseConfig(wxConfig::Get());      bool ret;      help.SetTempDir(wxT("."));      ret = help.AddBook(wxFileName(wxT("helpfiles/testing.hhp"), wxPATH_UNIX));      if (! ret)        wxMessageBox(wxT("Failed adding book helpfiles/testing.hhp"));      ret = help.AddBook(wxFileName(wxT("helpfiles/another.hhp"), wxPATH_UNIX));      if (! ret)        wxMessageBox(_("Failed adding book helpfiles/another.hhp"));   }// event handlers   void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))   {    // true is to force the frame to close      Close(true);   }   void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))   {       help.Display(wxT("Test HELPFILE"));   }   void MyFrame::OnClose(wxCloseEvent& event)   {       // Close the help frame; this will cause the config data to       // get written.       if ( help.GetFrame() ) // returns NULL if no help frame active           help.GetFrame()->Close(true);       // now we can safely delete the config pointer       event.Skip();       delete wxConfig::Set(NULL);   }

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