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📄 virtual.cpp

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Name:        virtua;.cpp// Purpose:     wxHtml testing example//              demonstrates virtual file systems feature/////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx/wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif// for all others, include the necessary headers (this file is usually all you// need because it includes almost all "standard" wxWidgets headers#ifndef WX_PRECOMP    #include "wx/wx.h"#endif#include "wx/html/htmlwin.h"// new handler class:#include "wx/wfstream.h"#include "wx/mstream.h"class MyVFS : public wxFileSystemHandler{public:    MyVFS() : wxFileSystemHandler() {}    wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);    bool CanOpen(const wxString& location);};bool MyVFS::CanOpen(const wxString& location){    return (GetProtocol(location) == wxT("myVFS"));}wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location){    wxFSFile *f;    wxInputStream *str;    static char buf[1024];    const wxWX2MBbuf loc = location.ToAscii();    sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"                 "Where do you want to go?<br><blockquote>"                 "<a href=\"%s-1\">sub-1</a><br>"                 "<a href=\"%s-2\">sub-2</a><br>"                 "<a href=\"%s-3\">sub-3</a><br>"                 "</blockquote></body></html>",                 (const char*)loc, (const char*)loc, (const char*)loc,                  (const char*)loc);    // NB: There's a terrible hack involved: we fill 'buf' with new data every    //     time this method is called and return new wxMemoryInputStream pointing to it.    //     This won't work as soon as there are 2+ myVFS files opened. Fortunately,    //     this won't happen because wxHTML keeps only one "page" file opened at the    //     time.    str = new wxMemoryInputStream(buf, strlen(buf));    f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today());        return f;}// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxApp   class MyApp : public wxApp   {   public:    // override base class virtuals    // ----------------------------       // this one is called on application startup and is a good place for the app    // initialization (doing it here and not in the ctor allows to have an error    // return: if OnInit() returns false, the application terminates)      virtual bool OnInit();   };// Define a new frame type: this is going to be our main frame   class MyFrame : public wxFrame   {   public:    // ctor(s)      MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);       // event handlers (these functions should _not_ be virtual)      void OnQuit(wxCommandEvent& event);      void OnBack(wxCommandEvent& event);      void OnForward(wxCommandEvent& event);   private:    // any class wishing to process wxWidgets events must use this macro    DECLARE_EVENT_TABLE()   };// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commands   enum   {    // menu items   Minimal_Quit = 1,   Minimal_Back,   Minimal_Forward,       // controls start here (the numbers are, of course, arbitrary)   Minimal_Text = 1000   };// ----------------------------------------------------------------------------// event tables and other macros for wxWidgets// ----------------------------------------------------------------------------// the event tables connect the wxWidgets events with the functions (event// handlers) which process them. It can be also done at run-time, but for the// simple menu events like this the static method is much simpler.   BEGIN_EVENT_TABLE(MyFrame, wxFrame)   EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)   EVT_MENU(Minimal_Back, MyFrame::OnBack)   EVT_MENU(Minimal_Forward, MyFrame::OnForward)   END_EVENT_TABLE()      // Create a new application object: this macro will allow wxWidgets to create   // the application object during program execution (it's better than using a   // static object for many reasons) and also declares the accessor function   // wxGetApp() which will return the reference of the right type (i.e. MyApp and   // not wxApp)   IMPLEMENT_APP(MyApp)      // ============================================================================   // implementation   // ============================================================================      // ----------------------------------------------------------------------------   // the application class   // ----------------------------------------------------------------------------      // `Main program' equivalent: the program execution "starts" here   bool MyApp::OnInit()   {    // Create the main application window      MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),         wxDefaultPosition, wxSize(640, 480));    // Show it and tell the application that it's our main window    // @@@ what does it do exactly, in fact? is it necessary here?      frame->Show(true);      SetTopWindow(frame);      wxFileSystem::AddHandler(new MyVFS);    // success: wxApp::OnRun() will be called which will enter the main message    // loop and the application will run. If we returned false here, the    // application would exit immediately.      return true;   }// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------wxHtmlWindow *html;// frame constructor   MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)   : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)   {    // create a menu bar      wxMenu *menuFile = new wxMenu;      wxMenu *menuNav = new wxMenu;      menuFile->Append(Minimal_Quit, _("E&xit"));      menuNav->Append(Minimal_Back, _("Go &BACK"));      menuNav->Append(Minimal_Forward, _("Go &FORWARD"));    // now append the freshly created menu to the menu bar...      wxMenuBar *menuBar = new wxMenuBar;      menuBar->Append(menuFile, _("&File"));      menuBar->Append(menuNav, _("&Navigate"));    // ... and attach this menu bar to the frame      SetMenuBar(menuBar);   #if wxUSE_STATUSBAR      CreateStatusBar(2);#endif // wxUSE_STATUSBAR      html = new wxHtmlWindow(this);      html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));#if wxUSE_STATUSBAR      html -> SetRelatedStatusBar(1);#endif // wxUSE_STATUSBAR      html -> LoadPage(wxT("start.htm"));   }// event handlers   void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))   {    // true is to force the frame to close      Close(true);   }   void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))   {   if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));   }   void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))   {   if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));   }

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