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📄 zip.cpp

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Name:        test.cpp// Purpose:     wxHtml testing example/////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx/wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif// for all others, include the necessary headers (this file is usually all you// need because it includes almost all "standard" wxWidgets headers#ifndef WX_PRECOMP    #include "wx/wx.h"#endif#include "wx/image.h"#include "wx/html/htmlwin.h"#include "wx/fs_zip.h"// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxAppclass MyApp : public wxApp{public:    // override base class virtuals    // ----------------------------    // this one is called on application startup and is a good place for the app    // initialization (doing it here and not in the ctor allows to have an error    // return: if OnInit() returns false, the application terminates)    virtual bool OnInit();};// Define a new frame type: this is going to be our main frameclass MyFrame : public wxFrame{public:    // ctor(s)    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);    // event handlers (these functions should _not_ be virtual)    void OnQuit(wxCommandEvent& event);    void OnBack(wxCommandEvent& event);    void OnForward(wxCommandEvent& event);private:    // any class wishing to process wxWidgets events must use this macro    DECLARE_EVENT_TABLE()};// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commandsenum{    // menu items    Minimal_Quit = 1,    Minimal_Back,    Minimal_Forward};// ----------------------------------------------------------------------------// event tables and other macros for wxWidgets// ----------------------------------------------------------------------------// the event tables connect the wxWidgets events with the functions (event// handlers) which process them. It can be also done at run-time, but for the// simple menu events like this the static method is much simpler.BEGIN_EVENT_TABLE(MyFrame, wxFrame)    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)    EVT_MENU(Minimal_Back, MyFrame::OnBack)    EVT_MENU(Minimal_Forward, MyFrame::OnForward)END_EVENT_TABLE()// Create a new application object: this macro will allow wxWidgets to create// the application object during program execution (it's better than using a// static object for many reasons) and also declares the accessor function// wxGetApp() which will return the reference of the right type (i.e. MyApp and// not wxApp)IMPLEMENT_APP(MyApp)// ============================================================================// implementation// ============================================================================// ----------------------------------------------------------------------------// the application class// ----------------------------------------------------------------------------// `Main program' equivalent: the program execution "starts" herebool MyApp::OnInit(){#if wxUSE_LIBPNG    wxImage::AddHandler(new wxPNGHandler);#endif#if wxUSE_LIBJPEG    wxImage::AddHandler(new wxJPEGHandler);#endif    wxFileSystem::AddHandler(new wxZipFSHandler);    // Create the main application window    MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),        wxDefaultPosition, wxSize(640, 480) );    // Show it and tell the application that it's our main window    // @@@ what does it do exactly, in fact? is it necessary here?    frame->Show(true);    SetTopWindow(frame);    // success: wxApp::OnRun() will be called which will enter the main message    // loop and the application will run. If we returned false here, the    // application would exit immediately.    return true;}// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------wxHtmlWindow *html;// frame constructorMyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size): wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size){    // create a menu bar    wxMenu *menuFile = new wxMenu;    wxMenu *menuNav = new wxMenu;    menuFile->Append(Minimal_Quit, _("E&xit"));    menuNav->Append(Minimal_Back, _("Go &BACK"));    menuNav->Append(Minimal_Forward, _("Go &FORWARD"));    // now append the freshly created menu to the menu bar...    wxMenuBar *menuBar = new wxMenuBar;    menuBar->Append(menuFile, _("&File"));    menuBar->Append(menuNav, _("&Navigate"));    // ... and attach this menu bar to the frame    SetMenuBar(menuBar);#if wxUSE_STATUSBAR    CreateStatusBar(1);#endif // wxUSE_STATUSBAR    html = new wxHtmlWindow(this);    html -> SetRelatedFrame(this, _("HTML : %s"));#if wxUSE_STATUSBAR    html -> SetRelatedStatusBar(0);#endif // wxUSE_STATUSBAR    html -> LoadPage(wxT("start.htm"));}// event handlersvoid MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)){    // true is to force the frame to close    Close(true);}void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)){    if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));}void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)){    if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));}

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