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📄 penguin.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        penguin.h// Purpose:     wxGLCanvas demo program// Author:      Robert Roebling// Modified by:// Created:     04/01/98// RCS-ID:      $Id: penguin.h,v 1.7 2005/11/14 17:38:23 JS Exp $// Copyright:   (c) Robert Roebling// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_PENGUIN_H_#define _WX_PENGUIN_H_#include "wx/defs.h"#include "wx/app.h"#include "wx/menu.h"#include "wx/dcclient.h"#include "wx/wfstream.h"#if wxUSE_ZLIB#include "wx/zstream.h"#endif#include "wx/glcanvas.h"extern "C"{#include "trackball.h"}#include "dxfrenderer.h"// OpenGL view datastruct GLData{    bool initialized;           // have OpenGL been initialized?    float beginx, beginy;       // position of mouse    float quat[4];              // orientation of object    float zoom;                 // field of view in degrees};// Define a new application typeclass MyApp: public wxApp{public:    bool OnInit();};// Define a new frame typeclass TestGLCanvas;class MyFrame: public wxFrame{public:    MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,        const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);    void OnMenuFileOpen(wxCommandEvent& event);    void OnMenuFileExit(wxCommandEvent& event);    void OnMenuHelpAbout(wxCommandEvent& event);#if wxUSE_GLCANVAS    void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }    TestGLCanvas *GetCanvas() { return m_canvas; }private:    TestGLCanvas *m_canvas;#endif    DECLARE_EVENT_TABLE()};#if wxUSE_GLCANVASclass TestGLCanvas: public wxGLCanvas{public:    TestGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize, long style = 0,        const wxString& name = wxT("TestGLCanvas"));    ~TestGLCanvas();    void LoadDXF(const wxString& filename);protected:    void OnPaint(wxPaintEvent& event);    void OnSize(wxSizeEvent& event);    void OnEraseBackground(wxEraseEvent& event);    void OnMouse(wxMouseEvent& event);private:    void InitGL();    void ResetProjectionMode();    GLData m_gldata;    DXFRenderer m_renderer;    DECLARE_EVENT_TABLE()};#endif // #if wxUSE_GLCANVAS#endif // #ifndef _WX_PENGUIN_H_

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