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📄 cube.h

📁 很牛的GUI源码wxWidgets-2.8.0.zip 可在多种平台下运行.
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/////////////////////////////////////////////////////////////////////////////// Name:        cube.h// Purpose:     wxGLCanvas demo program// Author:      Julian Smart// Modified by:// Created:     04/01/98// RCS-ID:      $Id: cube.h,v 1.7 2005/03/27 18:08:08 VZ Exp $// Copyright:   (c) Julian Smart// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_CUBE_H_#define _WX_CUBE_H_#include "wx/glcanvas.h"// Define a new application typeclass MyApp: public wxApp{public:    bool OnInit();};// Define a new frame typeclass TestGLCanvas;class MyFrame: public wxFrame{public:    static MyFrame *Create(MyFrame *parentFrame, bool isCloneWindow = false);    void OnExit(wxCommandEvent& event);    void OnNewWindow(wxCommandEvent& event);    void OnDefRotateLeftKey(wxCommandEvent& event);    void OnDefRotateRightKey(wxCommandEvent& event);private:    MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,            const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);    TestGLCanvas *m_canvas;    DECLARE_EVENT_TABLE()};#if wxUSE_GLCANVASclass TestGLCanvas: public wxGLCanvas{    friend class MyFrame;public:    TestGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = 0, const wxString& name = _T("TestGLCanvas") );    TestGLCanvas( wxWindow *parent, const TestGLCanvas *other,        wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize, long style = 0,        const wxString& name = _T("TestGLCanvas") );    ~TestGLCanvas();    void OnPaint(wxPaintEvent& event);    void OnSize(wxSizeEvent& event);    void OnEraseBackground(wxEraseEvent& event);    void OnKeyDown(wxKeyEvent& event);    void OnKeyUp(wxKeyEvent& event);    void OnEnterWindow(wxMouseEvent& event);    void Render();    void InitGL();    void Rotate(GLfloat deg);    static GLfloat CalcRotateSpeed(unsigned long acceltime);    static GLfloat CalcRotateAngle( unsigned long lasttime,        unsigned long acceltime );    void Action( long code, unsigned long lasttime,        unsigned long acceltime );private:    bool   m_init;    GLuint m_gllist;    long   m_rleft;    long   m_rright;    static unsigned long  m_secbase;    static int            m_TimeInitialized;    static unsigned long  m_xsynct;    static unsigned long  m_gsynct;    long           m_Key;    unsigned long  m_StartTime;    unsigned long  m_LastTime;    unsigned long  m_LastRedraw;DECLARE_EVENT_TABLE()};#endif // #if wxUSE_GLCANVAS#endif // #ifndef _WX_CUBE_H_

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