📄 cube.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: cube.cpp// Purpose: wxGLCanvas demo program// Author: Julian Smart// Modified by:// Created: 04/01/98// RCS-ID: $Id: cube.cpp,v 1.20 2005/09/23 12:52:04 MR Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__#pragma hdrstop#endif#ifndef WX_PRECOMP#include "wx/wx.h"#endif#if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"#endif#include "cube.h"#include "../../sample.xpm"#ifndef __WXMSW__ // for StopWatch, see remark below #if defined(__WXMAC__) && !defined(__DARWIN__) #include <utime.h> #include <unistd.h> #else #include <sys/time.h> #include <sys/unistd.h> #endif#else#include <sys/timeb.h>#endif#define ID_NEW_WINDOW 10000#define ID_DEF_ROTATE_LEFT_KEY 10001#define ID_DEF_ROTATE_RIGHT_KEY 10002/*---------------------------------------------------------- Control to get a keycode ----------------------------------------------------------*/class ScanCodeCtrl : public wxTextCtrl{public: ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, const wxPoint& pos, const wxSize& size ); void OnChar( wxKeyEvent& WXUNUSED(event) ) { // Do nothing } void OnKeyDown(wxKeyEvent& event);private: // Any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE()};BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl ) EVT_CHAR( ScanCodeCtrl::OnChar ) EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )END_EVENT_TABLE()ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, const wxPoint& pos, const wxSize& size ) : wxTextCtrl( parent, id, wxEmptyString, pos, size ){ SetValue( wxString::Format(wxT("0x%04x"), code) );}void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event ){ SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) );}/*------------------------------------------------------------------ Dialog for defining a keypress-------------------------------------------------------------------*/class ScanCodeDialog : public wxDialog{public: ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr, const wxString& title ); int GetValue();private: ScanCodeCtrl *m_ScanCode; wxTextCtrl *m_Description;};ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr, const wxString& title ) : wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) ){ new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2), wxSize(31*2,12*2) ); m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) ); new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2), wxSize(32*2,12*2) ); m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) ); new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) ); new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2), wxSize(25*2,13*2) );}int ScanCodeDialog::GetValue(){ int code; wxString buf = m_ScanCode->GetValue(); wxSscanf( buf.c_str(), _T("%i"), &code ); return code;}/*---------------------------------------------------------------------- Utility function to get the elapsed time (in msec) since a given point in time (in sec) (because current version of wxGetElapsedTime doesn磘 works right with glibc-2.1 and linux, at least for me)-----------------------------------------------------------------------*/unsigned long StopWatch( unsigned long *sec_base ){ unsigned long secs,msec;#if defined(__WXMSW__) struct timeb tb; ftime( &tb ); secs = tb.time; msec = tb.millitm;#elif defined(__WXMAC__) && !defined(__DARWIN__) wxLongLong tl = wxGetLocalTimeMillis(); secs = (unsigned long) (tl.GetValue() / 1000); msec = (unsigned long) (tl.GetValue() - secs*1000);#else // think every unice has gettimeofday struct timeval tv; gettimeofday( &tv, (struct timezone *)NULL ); secs = tv.tv_sec; msec = tv.tv_usec/1000;#endif if( *sec_base == 0 ) *sec_base = secs; return( (secs-*sec_base)*1000 + msec );}/*---------------------------------------------------------------- Implementation of Test-GLCanvas-----------------------------------------------------------------*/BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_KEY_DOWN( TestGLCanvas::OnKeyDown ) EVT_KEY_UP( TestGLCanvas::OnKeyUp ) EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )END_EVENT_TABLE()unsigned long TestGLCanvas::m_secbase = 0;int TestGLCanvas::m_TimeInitialized = 0;unsigned long TestGLCanvas::m_xsynct;unsigned long TestGLCanvas::m_gsynct;TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) : wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name ){ m_init = false; m_gllist = 0; m_rleft = WXK_LEFT; m_rright = WXK_RIGHT;}TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas *other, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxGLCanvas(parent, other->GetContext(), id, pos, size, style|wxFULL_REPAINT_ON_RESIZE , name){ m_init = false; m_gllist = other->m_gllist; // share display list m_rleft = WXK_LEFT; m_rright = WXK_RIGHT;}TestGLCanvas::~TestGLCanvas(){}void TestGLCanvas::Render(){ wxPaintDC dc(this);#ifndef __WXMOTIF__ if (!GetContext()) return;#endif SetCurrent(); // Init OpenGL once, but after SetCurrent if (!m_init) { InitGL(); m_init = true; } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); glMatrixMode(GL_MODELVIEW); /* clear color and depth buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if( m_gllist == 0 ) { m_gllist = glGenLists( 1 ); glNewList( m_gllist, GL_COMPILE_AND_EXECUTE ); /* draw six faces of a cube */ glBegin(GL_QUADS); glNormal3f( 0.0f, 0.0f, 1.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glNormal3f( 0.0f, 0.0f,-1.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glNormal3f( 0.0f, 1.0f, 0.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glNormal3f( 0.0f,-1.0f, 0.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glNormal3f( 1.0f, 0.0f, 0.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glNormal3f(-1.0f, 0.0f, 0.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glEnd(); glEndList(); } else { glCallList(m_gllist); } glFlush(); SwapBuffers();}void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) ){ SetFocus();}void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ){ Render();}void TestGLCanvas::OnSize(wxSizeEvent& event){ // this is also necessary to update the context on some platforms wxGLCanvas::OnSize(event); // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) int w, h; GetClientSize(&w, &h);#ifndef __WXMOTIF__ if (GetContext())#endif { SetCurrent(); glViewport(0, 0, (GLint) w, (GLint) h); }}void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)){ // Do nothing, to avoid flashing.}void TestGLCanvas::InitGL(){ SetCurrent(); /* set viewing projection */ glMatrixMode(GL_PROJECTION); glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); /* position viewer */ glMatrixMode(GL_MODELVIEW); glTranslatef(0.0f, 0.0f, -2.0f); /* position object */ glRotatef(30.0f, 1.0f, 0.0f, 0.0f); glRotatef(30.0f, 0.0f, 1.0f, 0.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);}GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime ){ GLfloat t,v; t = ((GLfloat)acceltime) / 1000.0f; if( t < 0.5f ) v = t; else if( t < 1.0f ) v = t * (2.0f - t); else v = 0.75f; return(v);}GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime, unsigned long acceltime ){ GLfloat t,s1,s2; t = ((GLfloat)(acceltime - lasttime)) / 1000.0f; s1 = CalcRotateSpeed( lasttime ); s2 = CalcRotateSpeed( acceltime ); return( t * (s1 + s2) * 135.0f );}void TestGLCanvas::Action( long code, unsigned long lasttime, unsigned long acceltime ){ GLfloat angle = CalcRotateAngle( lasttime, acceltime ); if (code == m_rleft) Rotate( angle ); else if (code == m_rright) Rotate( -angle );}void TestGLCanvas::OnKeyDown( wxKeyEvent& event ){ long evkey = event.GetKeyCode(); if (evkey == 0) return; if (!m_TimeInitialized) { m_TimeInitialized = 1; m_xsynct = event.GetTimestamp(); m_gsynct = StopWatch(&m_secbase); m_Key = evkey; m_StartTime = 0; m_LastTime = 0; m_LastRedraw = 0; } unsigned long currTime = event.GetTimestamp() - m_xsynct; if (evkey != m_Key) { m_Key = evkey; m_LastRedraw = m_StartTime = m_LastTime = currTime; } if (currTime >= m_LastRedraw) // Redraw: { Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );#if defined(__WXMAC__) && !defined(__DARWIN__) m_LastRedraw = currTime; // StopWatch() doesn't work on Mac...#else m_LastRedraw = StopWatch(&m_secbase) - m_gsynct;#endif m_LastTime = currTime; } event.Skip();}void TestGLCanvas::OnKeyUp( wxKeyEvent& event ){ m_Key = 0; m_StartTime = 0; m_LastTime = 0; m_LastRedraw = 0; event.Skip();}void TestGLCanvas::Rotate( GLfloat deg ){ SetCurrent(); glMatrixMode(GL_MODELVIEW); glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f); Refresh(false);}/* ----------------------------------------------------------------------- Main Window-------------------------------------------------------------------------*/BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnExit) EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow) EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey) EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)END_EVENT_TABLE()// My frame constructorMyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(parent, wxID_ANY, title, pos, size, style){ m_canvas = NULL; SetIcon(wxIcon(sample_xpm));}// Intercept menu commandsvoid MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ){ // true is to force the frame to close Close(true);}/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow){ wxString str = wxT("wxWidgets OpenGL Cube Sample"); if (isCloneWindow) str += wxT(" - Clone"); MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition, wxSize(400, 300)); // Make a menubar wxMenu *winMenu = new wxMenu; winMenu->Append(wxID_EXIT, _T("&Close")); winMenu->Append(ID_NEW_WINDOW, _T("&New") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(winMenu, _T("&Window")); winMenu = new wxMenu; winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left")); winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right")); menuBar->Append(winMenu, _T("&Key")); frame->SetMenuBar(menuBar); if (parentFrame) { frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas, wxID_ANY, wxDefaultPosition, wxDefaultSize ); } else { frame->m_canvas = new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition, wxDefaultSize); } // Show the frame frame->Show(true); return frame;}void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ){ (void) Create(this, true);}void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) ){ ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft, wxString(_T("Left")), _T("Define key") ); int result = dial.ShowModal(); if( result == wxID_OK ) m_canvas->m_rleft = dial.GetValue();}void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) ){ ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright, wxString(_T("Right")), _T("Define key") ); int result = dial.ShowModal(); if( result == wxID_OK ) m_canvas->m_rright = dial.GetValue();}/*------------------------------------------------------------------ Application object ( equivalent to main() )------------------------------------------------------------------ */IMPLEMENT_APP(MyApp)bool MyApp::OnInit(){ // Create the main frame window (void) MyFrame::Create(NULL); return true;}
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