📄 minimal.cpp
字号:
/////////////////////////////////////////////////////////////////////////////// Name: minimal.cpp// Purpose: Minimal wxWindows sample// Author: Julian Smart// Modified by:// Created: 04/01/98// RCS-ID: $Id: minimal.cpp,v 1.1 2006/10/22 20:42:56 VZ Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////// ============================================================================// declarations// ============================================================================// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------// For compilers that support precompilation, includes "wx/wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif// for all others, include the necessary headers (this file is usually all you// need because it includes almost all "standard" wxWindows headers)#ifndef WX_PRECOMP #include "wx/wx.h"#endif// ----------------------------------------------------------------------------// resources// ----------------------------------------------------------------------------// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxAppclass MyApp : public wxApp{public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit();};// Define a new frame type: this is going to be our main frameclass MyFrame : public wxFrame{public: // ctor(s) MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event);private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE()};// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commandsenum{ // menu items Minimal_Quit = wxID_EXIT, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) Minimal_About = wxID_ABOUT};// ----------------------------------------------------------------------------// event tables and other macros for wxWindows// ----------------------------------------------------------------------------// the event tables connect the wxWindows events with the functions (event// handlers) which process them. It can be also done at run-time, but for the// simple menu events like this the static method is much simpler.BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout)END_EVENT_TABLE()// Create a new application object: this macro will allow wxWindows to create// the application object during program execution (it's better than using a// static object for many reasons) and also implements the accessor function// wxGetApp() which will return the reference of the right type (i.e. MyApp and// not wxApp)IMPLEMENT_APP(MyApp)// ============================================================================// implementation// ============================================================================// ----------------------------------------------------------------------------// the application class// ----------------------------------------------------------------------------// 'Main program' equivalent: the program execution "starts" herebool MyApp::OnInit(){ // create the main application window MyFrame *frame = new MyFrame(_T("Minimal wxWindows App")); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true;}// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------// frame constructorMyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title){ // set the frame icon#if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _T("&File")); menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar);#endif // wxUSE_MENUS#if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(_T("Welcome to wxWindows!"));#endif // wxUSE_STATUSBAR}// event handlersvoid MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)){ // true is to force the frame to close Close(true);}void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)){ wxString msg; msg.Printf( _T("This is the About dialog of the minimal sample.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -