📄 input.cpp
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// Input.cpp : implementation file
//
#include "stdafx.h"
#include "cp.h"
#include "Input.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Input dialog
Input::Input(CWnd* pParent /*=NULL*/)
: CDialog(Input::IDD, pParent)
{
//{{AFX_DATA_INIT(Input)
m_Ku = 0.0;
m_f1 = TRUE;
m_f2 = TRUE;
m_f3 = TRUE;
m_f4 = FALSE;
m_f5 = FALSE;
m_f6 = FALSE;
m_f7 = FALSE;
//}}AFX_DATA_INIT
}
void Input::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(Input)
DDX_Text(pDX, IDC_Ku, m_Ku);
DDX_Check(pDX, IDC_CHECK1, m_f1);
DDX_Check(pDX, IDC_CHECK2, m_f2);
DDX_Check(pDX, IDC_CHECK3, m_f3);
DDX_Check(pDX, IDC_CHECK4, m_f4);
DDX_Check(pDX, IDC_CHECK5, m_f5);
DDX_Check(pDX, IDC_CHECK6, m_f6);
DDX_Check(pDX, IDC_CHECK7, m_f7);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(Input, CDialog)
//{{AFX_MSG_MAP(Input)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Input message handlers
//void Input::OnChangeKu()
//{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
//}
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