input.cpp

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CPP
69
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// Input.cpp : implementation file
//

#include "stdafx.h"
#include "cp.h"
#include "Input.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// Input dialog


Input::Input(CWnd* pParent /*=NULL*/)
	: CDialog(Input::IDD, pParent)
{
	//{{AFX_DATA_INIT(Input)
	m_Ku = 0.0;
	m_f1 = TRUE;
	m_f2 = TRUE;
	m_f3 = TRUE;
	m_f4 = FALSE;
	m_f5 = FALSE;
	m_f6 = FALSE;
	m_f7 = FALSE;
	//}}AFX_DATA_INIT
}


void Input::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(Input)
	DDX_Text(pDX, IDC_Ku, m_Ku);
	DDX_Check(pDX, IDC_CHECK1, m_f1);
	DDX_Check(pDX, IDC_CHECK2, m_f2);
	DDX_Check(pDX, IDC_CHECK3, m_f3);
	DDX_Check(pDX, IDC_CHECK4, m_f4);
	DDX_Check(pDX, IDC_CHECK5, m_f5);
	DDX_Check(pDX, IDC_CHECK6, m_f6);
	DDX_Check(pDX, IDC_CHECK7, m_f7);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(Input, CDialog)
	//{{AFX_MSG_MAP(Input)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// Input message handlers

//void Input::OnChangeKu() 
//{
	
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
//}

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