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📄 gmlegend.h

📁 GemoMedia 应用 演示了其使用方法
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#if !defined(AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_)
#define AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


// Dispatch interfaces referenced by this interface
class CGMLegendEntries;
class CGMProperties;

/////////////////////////////////////////////////////////////////////////////
// CGMLegend wrapper class

class CGMLegend : public COleDispatchDriver
{
public:
	CGMLegend() {}		// Calls COleDispatchDriver default constructor
	CGMLegend(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
	CGMLegend(const CGMLegend& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}

// Attributes
public:

// Operations
public:
	CGMLegendEntries GetLegendEntries();
	CString GetName();
	void SetName(LPCTSTR lpszNewValue);
	CGMLegend Copy();
	LPDISPATCH GetParent();
	CGMProperties GetPropertySet();
	CGMLegendEntries GetGroupEntries();
	CGMLegendEntries GetDisplayEntries();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_)

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