📄 gmlegend.h
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#if !defined(AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_)
#define AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CGMLegendEntries;
class CGMProperties;
/////////////////////////////////////////////////////////////////////////////
// CGMLegend wrapper class
class CGMLegend : public COleDispatchDriver
{
public:
CGMLegend() {} // Calls COleDispatchDriver default constructor
CGMLegend(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CGMLegend(const CGMLegend& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CGMLegendEntries GetLegendEntries();
CString GetName();
void SetName(LPCTSTR lpszNewValue);
CGMLegend Copy();
LPDISPATCH GetParent();
CGMProperties GetPropertySet();
CGMLegendEntries GetGroupEntries();
CGMLegendEntries GetDisplayEntries();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GMLEGEND_H__7727983C_8626_4B16_AE36_4DDE55487737__INCLUDED_)
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