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📄 gmlegendview.h

📁 GemoMedia 应用 演示了其使用方法
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CGMLegendView wrapper class

class CGMLegendView : public CWnd
{
protected:
	DECLARE_DYNCREATE(CGMLegendView)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0xcad8fb02, 0x1754, 0x4084, { 0x99, 0x42, 0x38, 0x66, 0xcc, 0xb7, 0x62, 0xb9 } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:
	LPDISPATCH GetLegend();
	void SetLegend(LPDISPATCH);
	long GetDefaultKeySize();
	void SetDefaultKeySize(long);
	long GetLegendTop();
	void SetLegendTop(long);
	long GetLegendLeft();
	void SetLegendLeft(long);
	long GetLegendWidth();
	void SetLegendWidth(long);
	long GetLegendHeight();
	void SetLegendHeight(long);
	long GetBackColor();
	void SetBackColor(long);
	long GetActiveTab();
	void SetActiveTab(long);
	long GetStatisticsCountMode();
	void SetStatisticsCountMode(long);
	long GetStatisticsPercentMode();
	void SetStatisticsPercentMode(long);
	LPDISPATCH GetDefaultTitleFont();
	void SetDefaultTitleFont(LPDISPATCH);
	long GetDefaultTitleFontColor();
	void SetDefaultTitleFontColor(long);
	LPDISPATCH GetDefaultSubtitleFont();
	void SetDefaultSubtitleFont(LPDISPATCH);
	long GetDefaultSubtitleFontColor();
	void SetDefaultSubtitleFontColor(long);
	BOOL GetLegendVisible();
	void SetLegendVisible(BOOL);
	long GetDefaultKeySizeMode();
	void SetDefaultKeySizeMode(long);

// Operations
public:
	void Fit();
	void AboutBox();
};

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