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📄 gmlegendview.cpp

📁 GemoMedia 应用 演示了其使用方法
💻 CPP
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


#include "stdafx.h"
#include "gmlegendview.h"

/////////////////////////////////////////////////////////////////////////////
// CGMLegendView

IMPLEMENT_DYNCREATE(CGMLegendView, CWnd)

/////////////////////////////////////////////////////////////////////////////
// CGMLegendView properties

LPDISPATCH CGMLegendView::GetLegend()
{
	LPDISPATCH result;
	GetProperty(0x1, VT_DISPATCH, (void*)&result);
	return result;
}

void CGMLegendView::SetLegend(LPDISPATCH propVal)
{
	SetProperty(0x1, VT_DISPATCH, propVal);
}

long CGMLegendView::GetDefaultKeySize()
{
	long result;
	GetProperty(0x2, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultKeySize(long propVal)
{
	SetProperty(0x2, VT_I4, propVal);
}

long CGMLegendView::GetLegendTop()
{
	long result;
	GetProperty(0x3, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetLegendTop(long propVal)
{
	SetProperty(0x3, VT_I4, propVal);
}

long CGMLegendView::GetLegendLeft()
{
	long result;
	GetProperty(0x4, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetLegendLeft(long propVal)
{
	SetProperty(0x4, VT_I4, propVal);
}

long CGMLegendView::GetLegendWidth()
{
	long result;
	GetProperty(0x5, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetLegendWidth(long propVal)
{
	SetProperty(0x5, VT_I4, propVal);
}

long CGMLegendView::GetLegendHeight()
{
	long result;
	GetProperty(0x6, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetLegendHeight(long propVal)
{
	SetProperty(0x6, VT_I4, propVal);
}

long CGMLegendView::GetBackColor()
{
	long result;
	GetProperty(0x7, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetBackColor(long propVal)
{
	SetProperty(0x7, VT_I4, propVal);
}

long CGMLegendView::GetActiveTab()
{
	long result;
	GetProperty(0x8, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetActiveTab(long propVal)
{
	SetProperty(0x8, VT_I4, propVal);
}

long CGMLegendView::GetStatisticsCountMode()
{
	long result;
	GetProperty(0x9, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetStatisticsCountMode(long propVal)
{
	SetProperty(0x9, VT_I4, propVal);
}

long CGMLegendView::GetStatisticsPercentMode()
{
	long result;
	GetProperty(0xa, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetStatisticsPercentMode(long propVal)
{
	SetProperty(0xa, VT_I4, propVal);
}

LPDISPATCH CGMLegendView::GetDefaultTitleFont()
{
	LPDISPATCH result;
	GetProperty(0xb, VT_DISPATCH, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultTitleFont(LPDISPATCH propVal)
{
	SetProperty(0xb, VT_DISPATCH, propVal);
}

long CGMLegendView::GetDefaultTitleFontColor()
{
	long result;
	GetProperty(0xc, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultTitleFontColor(long propVal)
{
	SetProperty(0xc, VT_I4, propVal);
}

LPDISPATCH CGMLegendView::GetDefaultSubtitleFont()
{
	LPDISPATCH result;
	GetProperty(0xd, VT_DISPATCH, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultSubtitleFont(LPDISPATCH propVal)
{
	SetProperty(0xd, VT_DISPATCH, propVal);
}

long CGMLegendView::GetDefaultSubtitleFontColor()
{
	long result;
	GetProperty(0xe, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultSubtitleFontColor(long propVal)
{
	SetProperty(0xe, VT_I4, propVal);
}

BOOL CGMLegendView::GetLegendVisible()
{
	BOOL result;
	GetProperty(0xf, VT_BOOL, (void*)&result);
	return result;
}

void CGMLegendView::SetLegendVisible(BOOL propVal)
{
	SetProperty(0xf, VT_BOOL, propVal);
}

long CGMLegendView::GetDefaultKeySizeMode()
{
	long result;
	GetProperty(0x10, VT_I4, (void*)&result);
	return result;
}

void CGMLegendView::SetDefaultKeySizeMode(long propVal)
{
	SetProperty(0x10, VT_I4, propVal);
}

/////////////////////////////////////////////////////////////////////////////
// CGMLegendView operations

void CGMLegendView::Fit()
{
	InvokeHelper(0x11, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

void CGMLegendView::AboutBox()
{
	InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

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