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📄 gmlegendentries.h

📁 GemoMedia 应用 演示了其使用方法
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#if !defined(AFX_GMLEGENDENTRIES_H__460E9EA9_3538_4506_8A38_7FA6516E08C9__INCLUDED_)
#define AFX_GMLEGENDENTRIES_H__460E9EA9_3538_4506_8A38_7FA6516E08C9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CGMLegendEntries wrapper class

class CGMLegendEntries : public COleDispatchDriver
{
public:
	CGMLegendEntries() {}		// Calls COleDispatchDriver default constructor
	CGMLegendEntries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
	CGMLegendEntries(const CGMLegendEntries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}

// Attributes
public:

// Operations
public:
	long GetCount();
	LPDISPATCH GetItem(const VARIANT& index);
	void Append(LPDISPATCH LegendEntry, const VARIANT& BeforeIndex, const VARIANT& AfterIndex);
	void Move(LPDISPATCH LegendEntry, const VARIANT& BeforeIndex, const VARIANT& AfterIndex);
	LPDISPATCH Remove(const VARIANT& index);
	LPDISPATCH GetParent();
	long GetAccessMode();
	void SetAccessMode(long nNewValue);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GMLEGENDENTRIES_H__460E9EA9_3538_4506_8A38_7FA6516E08C9__INCLUDED_)

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