📄 _collection.h
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#if !defined(AFX__COLLECTION_H__38D3D698_7AC1_4A9B_9835_E24FA9678D6C__INCLUDED_)
#define AFX__COLLECTION_H__38D3D698_7AC1_4A9B_9835_E24FA9678D6C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// C_Collection wrapper class
class C_Collection : public COleDispatchDriver
{
public:
C_Collection() {} // Calls COleDispatchDriver default constructor
C_Collection(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
C_Collection(const C_Collection& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
VARIANT Item(VARIANT* Index);
void Add(VARIANT* Item, VARIANT* Key, VARIANT* Before, VARIANT* After);
long Count();
void Remove(VARIANT* Index);
LPUNKNOWN _NewEnum();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX__COLLECTION_H__38D3D698_7AC1_4A9B_9835_E24FA9678D6C__INCLUDED_)
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