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📄 montecarlo.java

📁 Java source code for optimization toolkit,including LU,mentacarlo etc
💻 JAVA
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package jnt.scimark2;/** Estimate Pi by approximating the area of a circle. How: generate N random numbers in the unit square, (0,0) to (1,1) and see how are within a radius of 1 or less, i.e. <pre>   sqrt(x^2 + y^2) < r </pre>  since the radius is 1.0, we can square both sides  and avoid a sqrt() computation:  <pre>    x^2 + y^2 <= 1.0  </pre>  this area under the curve is (Pi * r^2)/ 4.0,  and the area of the unit of square is 1.0,  so Pi can be approximated by   <pre>		        # points with x^2+y^2 < 1     Pi =~ 		--------------------------  * 4.0		             total # points  </pre>*/public class MonteCarlo{	final static int SEED = 113;	public static final double num_flops(int Num_samples)	{		// 3 flops in x^2+y^2 and 1 flop in random routine		return ((double) Num_samples)* 4.0;	}		public static final double integrate(int Num_samples)	{		Random R = new Random(SEED);		int under_curve = 0;		for (int count=0; count<Num_samples; count++)		{			double x= R.nextDouble();			double y= R.nextDouble();			if ( x*x + y*y <= 1.0)				 under_curve ++;					}		return ((double) under_curve / Num_samples) * 4.0;	}}

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