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📄 downloader.py

📁 ABC-win32-v3.1 一个P2P软源代码
💻 PY
📖 第 1 页 / 共 2 页
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    def got_have_bitfield(self, have):
        if self.downloader.picker.am_I_complete() and have.complete():
            if self.downloader.super_seeding:
                self.connection.send_bitfield(have.tostring()) # be nice, show you're a seed too
            self.connection.close()
            self.downloader.add_disconnected_seed(self.connection.get_readable_id())
            return
        self.have = have
        if have.complete():
            self.downloader.picker.got_seed()
        else:
            for i in xrange(len(have)):
                if have[i]:
                    self.downloader.picker.got_have(i)
        if self.downloader.endgamemode and not self.downloader.paused:
            for piece, begin, length in self.downloader.all_requests:
                if self.have[piece]:
                    self.send_interested()
                    break
            return
        self._check_interests()

    def get_rate(self):
        return self.measure.get_rate()

    def is_snubbed(self):
        if not self.choked and clock() - self.last2 > self.downloader.snub_time:
            for index, begin, length in self.active_requests:
                self.connection.send_cancel(index, begin, length)
            self.got_choke()    # treat it just like a choke
        return clock() - self.last > self.downloader.snub_time


class Downloader:
    def __init__(self, storage, picker, backlog, max_rate_period,
                 numpieces, chunksize, measurefunc, snub_time,
                 kickbans_ok, kickfunc, banfunc):
        self.storage = storage
        self.picker = picker
        self.backlog = backlog
        self.max_rate_period = max_rate_period
        self.measurefunc = measurefunc
        self.totalmeasure = Measure(max_rate_period*storage.piece_length/storage.request_size)
        self.numpieces = numpieces
        self.chunksize = chunksize
        self.snub_time = snub_time
        self.kickfunc = kickfunc
        self.banfunc = banfunc
        self.disconnectedseeds = {}
        self.downloads = []
        self.perip = {}
        self.gotbaddata = {}
        self.kicked = {}
        self.banned = {}
        self.kickbans_ok = kickbans_ok
        self.kickbans_halted = False
        self.super_seeding = False
        self.endgamemode = False
        self.endgame_queued_pieces = []
        self.all_requests = []
        self.discarded = 0L
#        self.download_rate = 25000  # 25K/s test rate
        self.download_rate = 0
        self.bytes_requested = 0
        self.last_time = clock()
        self.queued_out = {}
        self.requeueing = False
        self.paused = False

    def set_download_rate(self, rate):
        self.download_rate = rate * 1000
        self.bytes_requested = 0

    def queue_limit(self):
        if not self.download_rate:
            return 10e10    # that's a big queue!
        t = clock()
        self.bytes_requested -= (t - self.last_time) * self.download_rate
        self.last_time = t
        if not self.requeueing and self.queued_out and self.bytes_requested < 0:
            self.requeueing = True
            q = self.queued_out.keys()
            shuffle(q)
            self.queued_out = {}
            for d in q:
                d._request_more()
            self.requeueing = False
        if -self.bytes_requested > 5*self.download_rate:
            self.bytes_requested = -5*self.download_rate
        return max(int(-self.bytes_requested/self.chunksize), 0)

    def chunk_requested(self, size):
        self.bytes_requested += size

    external_data_received = chunk_requested

    def make_download(self, connection):
        ip = connection.get_ip()
        if self.perip.has_key(ip):
            perip = self.perip[ip]
        else:
            perip = self.perip.setdefault(ip, PerIPStats(ip))
        perip.peerid = connection.get_readable_id()
        perip.numconnections += 1
        d = SingleDownload(self, connection)
        perip.lastdownload = d
        self.downloads.append(d)
        return d

    def piece_flunked(self, index):
        if self.paused:
            return
        if self.endgamemode:
            if self.downloads:
                while self.storage.do_I_have_requests(index):
                    nb, nl = self.storage.new_request(index)
                    self.all_requests.append((index, nb, nl))
                for d in self.downloads:
                    d.fix_download_endgame()
                return
            self._reset_endgame()
            return
        ds = [d for d in self.downloads if not d.choked]
        shuffle(ds)
        for d in ds:
            d._request_more()
        ds = [d for d in self.downloads if not d.interested and d.have[index]]
        for d in ds:
            d.example_interest = index
            d.send_interested()

    def has_downloaders(self):
        return len(self.downloads)

    def lost_peer(self, download):
        ip = download.ip
        self.perip[ip].numconnections -= 1
        if self.perip[ip].lastdownload == download:
            self.perip[ip].lastdownload = None
        self.downloads.remove(download)
        if self.endgamemode and not self.downloads: # all peers gone
            self._reset_endgame()

    def _reset_endgame(self):            
        self.storage.reset_endgame(self.all_requests)
        self.endgamemode = False
        self.all_requests = []
        self.endgame_queued_pieces = []


    def add_disconnected_seed(self, id):
#        if not self.disconnectedseeds.has_key(id):
#            self.picker.seed_seen_recently()
        self.disconnectedseeds[id]=clock()

#	def expire_disconnected_seeds(self):

    def num_disconnected_seeds(self):
        # first expire old ones
        expired = []
        for id, t in self.disconnectedseeds.items():
            if clock() - t > EXPIRE_TIME:     #Expire old seeds after so long
                expired.append(id)
        for id in expired:
#            self.picker.seed_disappeared()
            del self.disconnectedseeds[id]
        return len(self.disconnectedseeds)
        # if this isn't called by a stats-gathering function
        # it should be scheduled to run every minute or two.

    def _check_kicks_ok(self):
        if len(self.gotbaddata) > 10:
            self.kickbans_ok = False
            self.kickbans_halted = True
        return self.kickbans_ok and len(self.downloads) > 2

    def try_kick(self, download):
        if self._check_kicks_ok():
            download.guard.download = None
            ip = download.ip
            id = download.connection.get_readable_id()
            self.kicked[ip] = id
            self.perip[ip].peerid = id
            self.kickfunc(download.connection)
        
    def try_ban(self, ip):
        if self._check_kicks_ok():
            self.banfunc(ip)
            self.banned[ip] = self.perip[ip].peerid
            if self.kicked.has_key(ip):
                del self.kicked[ip]

    def set_super_seed(self):
        self.super_seeding = True

    def check_complete(self, index):
        if self.endgamemode and not self.all_requests:
            self.endgamemode = False
        if self.endgame_queued_pieces and not self.endgamemode:
            self.requeue_piece_download()
        if self.picker.am_I_complete():
            assert not self.all_requests
            assert not self.endgamemode
            for d in [i for i in self.downloads if i.have.complete()]:
                d.connection.send_have(index)   # be nice, tell the other seed you completed
                self.add_disconnected_seed(d.connection.get_readable_id())
                d.connection.close()
            return True
        return False

    def too_many_partials(self):
        return len(self.storage.dirty) > (len(self.downloads)/2)


    def cancel_piece_download(self, pieces):
        if self.endgamemode:
            if self.endgame_queued_pieces:
                for piece in pieces:
                    try:
                        self.endgame_queued_pieces.remove(piece)
                    except:
                        pass
            new_all_requests = []
            for index, nb, nl in self.all_requests:
                if index in pieces:
                    self.storage.request_lost(index, nb, nl)
                else:
                    new_all_requests.append((index, nb, nl))
            self.all_requests = new_all_requests

        for d in self.downloads:
            hit = False
            for index, nb, nl in d.active_requests:
                if index in pieces:
                    hit = True
                    d.connection.send_cancel(index, nb, nl)
                    if not self.endgamemode:
                        self.storage.request_lost(index, nb, nl)
            if hit:
                d.active_requests = [ r for r in d.active_requests
                                      if r[0] not in pieces ]
                d._request_more()
            if not self.endgamemode and d.choked:
                d._check_interests()

    def requeue_piece_download(self, pieces = []):
        if self.endgame_queued_pieces:
            for piece in pieces:
                if not piece in self.endgame_queued_pieces:
                    self.endgame_queued_pieces.append(piece)
            pieces = self.endgame_queued_pieces
        if self.endgamemode:
            if self.all_requests:
                self.endgame_queued_pieces = pieces
                return
            self.endgamemode = False
            self.endgame_queued_pieces = None
           
        ds = [d for d in self.downloads]
        shuffle(ds)
        for d in ds:
            if d.choked:
                d._check_interests()
            else:
                d._request_more()

    def start_endgame(self):
        assert not self.endgamemode
        self.endgamemode = True
        assert not self.all_requests
        for d in self.downloads:
            if d.active_requests:
                assert d.interested and not d.choked
            for request in d.active_requests:
                assert not request in self.all_requests
                self.all_requests.append(request)
        for d in self.downloads:
            d.fix_download_endgame()

    def pause(self, flag):
        self.paused = flag
        if flag:
            for d in self.downloads:
                for index, begin, length in d.active_requests:
                    d.connection.send_cancel(index, begin, length)
                d._letgo()
                d.send_not_interested()
            if self.endgamemode:
                self._reset_endgame()
        else:
            shuffle(self.downloads)
            for d in self.downloads:
                d._check_interests()
                if d.interested and not d.choked:
                    d._request_more()

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