📄 downloader.py
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def got_have_bitfield(self, have):
if self.downloader.picker.am_I_complete() and have.complete():
if self.downloader.super_seeding:
self.connection.send_bitfield(have.tostring()) # be nice, show you're a seed too
self.connection.close()
self.downloader.add_disconnected_seed(self.connection.get_readable_id())
return
self.have = have
if have.complete():
self.downloader.picker.got_seed()
else:
for i in xrange(len(have)):
if have[i]:
self.downloader.picker.got_have(i)
if self.downloader.endgamemode and not self.downloader.paused:
for piece, begin, length in self.downloader.all_requests:
if self.have[piece]:
self.send_interested()
break
return
self._check_interests()
def get_rate(self):
return self.measure.get_rate()
def is_snubbed(self):
if not self.choked and clock() - self.last2 > self.downloader.snub_time:
for index, begin, length in self.active_requests:
self.connection.send_cancel(index, begin, length)
self.got_choke() # treat it just like a choke
return clock() - self.last > self.downloader.snub_time
class Downloader:
def __init__(self, storage, picker, backlog, max_rate_period,
numpieces, chunksize, measurefunc, snub_time,
kickbans_ok, kickfunc, banfunc):
self.storage = storage
self.picker = picker
self.backlog = backlog
self.max_rate_period = max_rate_period
self.measurefunc = measurefunc
self.totalmeasure = Measure(max_rate_period*storage.piece_length/storage.request_size)
self.numpieces = numpieces
self.chunksize = chunksize
self.snub_time = snub_time
self.kickfunc = kickfunc
self.banfunc = banfunc
self.disconnectedseeds = {}
self.downloads = []
self.perip = {}
self.gotbaddata = {}
self.kicked = {}
self.banned = {}
self.kickbans_ok = kickbans_ok
self.kickbans_halted = False
self.super_seeding = False
self.endgamemode = False
self.endgame_queued_pieces = []
self.all_requests = []
self.discarded = 0L
# self.download_rate = 25000 # 25K/s test rate
self.download_rate = 0
self.bytes_requested = 0
self.last_time = clock()
self.queued_out = {}
self.requeueing = False
self.paused = False
def set_download_rate(self, rate):
self.download_rate = rate * 1000
self.bytes_requested = 0
def queue_limit(self):
if not self.download_rate:
return 10e10 # that's a big queue!
t = clock()
self.bytes_requested -= (t - self.last_time) * self.download_rate
self.last_time = t
if not self.requeueing and self.queued_out and self.bytes_requested < 0:
self.requeueing = True
q = self.queued_out.keys()
shuffle(q)
self.queued_out = {}
for d in q:
d._request_more()
self.requeueing = False
if -self.bytes_requested > 5*self.download_rate:
self.bytes_requested = -5*self.download_rate
return max(int(-self.bytes_requested/self.chunksize), 0)
def chunk_requested(self, size):
self.bytes_requested += size
external_data_received = chunk_requested
def make_download(self, connection):
ip = connection.get_ip()
if self.perip.has_key(ip):
perip = self.perip[ip]
else:
perip = self.perip.setdefault(ip, PerIPStats(ip))
perip.peerid = connection.get_readable_id()
perip.numconnections += 1
d = SingleDownload(self, connection)
perip.lastdownload = d
self.downloads.append(d)
return d
def piece_flunked(self, index):
if self.paused:
return
if self.endgamemode:
if self.downloads:
while self.storage.do_I_have_requests(index):
nb, nl = self.storage.new_request(index)
self.all_requests.append((index, nb, nl))
for d in self.downloads:
d.fix_download_endgame()
return
self._reset_endgame()
return
ds = [d for d in self.downloads if not d.choked]
shuffle(ds)
for d in ds:
d._request_more()
ds = [d for d in self.downloads if not d.interested and d.have[index]]
for d in ds:
d.example_interest = index
d.send_interested()
def has_downloaders(self):
return len(self.downloads)
def lost_peer(self, download):
ip = download.ip
self.perip[ip].numconnections -= 1
if self.perip[ip].lastdownload == download:
self.perip[ip].lastdownload = None
self.downloads.remove(download)
if self.endgamemode and not self.downloads: # all peers gone
self._reset_endgame()
def _reset_endgame(self):
self.storage.reset_endgame(self.all_requests)
self.endgamemode = False
self.all_requests = []
self.endgame_queued_pieces = []
def add_disconnected_seed(self, id):
# if not self.disconnectedseeds.has_key(id):
# self.picker.seed_seen_recently()
self.disconnectedseeds[id]=clock()
# def expire_disconnected_seeds(self):
def num_disconnected_seeds(self):
# first expire old ones
expired = []
for id, t in self.disconnectedseeds.items():
if clock() - t > EXPIRE_TIME: #Expire old seeds after so long
expired.append(id)
for id in expired:
# self.picker.seed_disappeared()
del self.disconnectedseeds[id]
return len(self.disconnectedseeds)
# if this isn't called by a stats-gathering function
# it should be scheduled to run every minute or two.
def _check_kicks_ok(self):
if len(self.gotbaddata) > 10:
self.kickbans_ok = False
self.kickbans_halted = True
return self.kickbans_ok and len(self.downloads) > 2
def try_kick(self, download):
if self._check_kicks_ok():
download.guard.download = None
ip = download.ip
id = download.connection.get_readable_id()
self.kicked[ip] = id
self.perip[ip].peerid = id
self.kickfunc(download.connection)
def try_ban(self, ip):
if self._check_kicks_ok():
self.banfunc(ip)
self.banned[ip] = self.perip[ip].peerid
if self.kicked.has_key(ip):
del self.kicked[ip]
def set_super_seed(self):
self.super_seeding = True
def check_complete(self, index):
if self.endgamemode and not self.all_requests:
self.endgamemode = False
if self.endgame_queued_pieces and not self.endgamemode:
self.requeue_piece_download()
if self.picker.am_I_complete():
assert not self.all_requests
assert not self.endgamemode
for d in [i for i in self.downloads if i.have.complete()]:
d.connection.send_have(index) # be nice, tell the other seed you completed
self.add_disconnected_seed(d.connection.get_readable_id())
d.connection.close()
return True
return False
def too_many_partials(self):
return len(self.storage.dirty) > (len(self.downloads)/2)
def cancel_piece_download(self, pieces):
if self.endgamemode:
if self.endgame_queued_pieces:
for piece in pieces:
try:
self.endgame_queued_pieces.remove(piece)
except:
pass
new_all_requests = []
for index, nb, nl in self.all_requests:
if index in pieces:
self.storage.request_lost(index, nb, nl)
else:
new_all_requests.append((index, nb, nl))
self.all_requests = new_all_requests
for d in self.downloads:
hit = False
for index, nb, nl in d.active_requests:
if index in pieces:
hit = True
d.connection.send_cancel(index, nb, nl)
if not self.endgamemode:
self.storage.request_lost(index, nb, nl)
if hit:
d.active_requests = [ r for r in d.active_requests
if r[0] not in pieces ]
d._request_more()
if not self.endgamemode and d.choked:
d._check_interests()
def requeue_piece_download(self, pieces = []):
if self.endgame_queued_pieces:
for piece in pieces:
if not piece in self.endgame_queued_pieces:
self.endgame_queued_pieces.append(piece)
pieces = self.endgame_queued_pieces
if self.endgamemode:
if self.all_requests:
self.endgame_queued_pieces = pieces
return
self.endgamemode = False
self.endgame_queued_pieces = None
ds = [d for d in self.downloads]
shuffle(ds)
for d in ds:
if d.choked:
d._check_interests()
else:
d._request_more()
def start_endgame(self):
assert not self.endgamemode
self.endgamemode = True
assert not self.all_requests
for d in self.downloads:
if d.active_requests:
assert d.interested and not d.choked
for request in d.active_requests:
assert not request in self.all_requests
self.all_requests.append(request)
for d in self.downloads:
d.fix_download_endgame()
def pause(self, flag):
self.paused = flag
if flag:
for d in self.downloads:
for index, begin, length in d.active_requests:
d.connection.send_cancel(index, begin, length)
d._letgo()
d.send_not_interested()
if self.endgamemode:
self._reset_endgame()
else:
shuffle(self.downloads)
for d in self.downloads:
d._check_interests()
if d.interested and not d.choked:
d._request_more()
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