📄 resources.designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50215.44
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope="member", Target="AlarmClockControlLibrary.Properties.Resources.get_ResourceManager():System.Resour" +
"ces.ResourceManager")]
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope="member", Target="AlarmClockControlLibrary.Properties.Resources.get_Culture():System.Globalization." +
"CultureInfo")]
[assembly: global::System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope="member", Target="AlarmClockControlLibrary.Properties.Resources.set_Culture(System.Globalization.Cu" +
"ltureInfo):Void")]
namespace AlarmClockControlLibrary.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.Diagnostics.DebuggerNonUserCode()]
[global::System.Runtime.CompilerServices.CompilerGenerated()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AlarmClockControlLibrary.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap AnalogClock {
get {
return ((System.Drawing.Bitmap)(ResourceManager.GetObject("AnalogClock", resourceCulture)));
}
}
internal static System.Drawing.Bitmap BothClock {
get {
return ((System.Drawing.Bitmap)(ResourceManager.GetObject("BothClock", resourceCulture)));
}
}
internal static System.Drawing.Bitmap DigitalClock {
get {
return ((System.Drawing.Bitmap)(ResourceManager.GetObject("DigitalClock", resourceCulture)));
}
}
}
}
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