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📄 cannon.h

📁 一大堆的qt程序,在qte2.3.7下全部可以很好地运行
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/******************************************************************** Definition of CannonField class, Qt tutorial 14******************************************************************/#ifndef CANNON_H#define CANNON_Hclass QTimer;#include <qwidget.h>class CannonField : public QWidget{    Q_OBJECTpublic:    CannonField( QWidget *parent=0, const char *name=0 );    int   angle() const { return ang; }    int   force() const { return f; }    bool  gameOver() const { return gameEnded; }    bool  isShooting() const;    QSize sizeHint() const;    QSizePolicy sizePolicy() const;public slots:    void  setAngle( int degrees );    void  setForce( int newton );    void  shoot();    void  newTarget();    void  setGameOver();    void  restartGame();private slots:    void  moveShot();signals:    void  hit();    void  missed();    void  angleChanged( int );    void  forceChanged( int );    void  canShoot( bool );protected:    void  paintEvent( QPaintEvent * );    void  mousePressEvent( QMouseEvent * );    void  mouseMoveEvent( QMouseEvent * );    void  mouseReleaseEvent( QMouseEvent * );private:    void  paintShot( QPainter * );    void  paintTarget( QPainter * );    void  paintBarrier( QPainter * );    void  paintCannon( QPainter * );    QRect cannonRect() const;    QRect shotRect() const;    QRect targetRect() const;    QRect barrierRect() const;    bool  barrelHit( const QPoint & ) const;    int ang;    int f;    int timerCount;    QTimer * autoShootTimer;    float shoot_ang;    float shoot_f;    QPoint target;    bool gameEnded;    bool barrelPressed;};#endif // CANNON_H

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