📄 concurrency.h
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/* -*- c++ -*- */// Concurrency.h,v 1.4 2005/08/08 13:56:37 jwillemsen Exp#ifndef JAWS_CONCURRENCY_H#define JAWS_CONCURRENCY_H#include "ace/Singleton.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Task.h"#include "ace/Synch_Traits.h"#include "JAWS/Export.h"#include "JAWS/IO.h"class JAWS_Data_Block;class JAWS_Dispatch_Policy;class JAWS_Reaper;class JAWS_Export JAWS_Concurrency_Base : public ACE_Task<ACE_SYNCH> // = TITLE // Base class for different concurrency models // // = DESCRIPTION // Provides a default implementaion of the virtual put() method // which calls putq(), but can be overloaded to do something // synchronously, such as call put_next().{public: JAWS_Concurrency_Base (void); ~JAWS_Concurrency_Base (void); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc (void); virtual int svc_loop (JAWS_Data_Block *db); // in thread pool, this is an infinite loop // in thread per request, it is a single iteration virtual int svc_hook (JAWS_Data_Block *db); // does the work of following the pipeline tasks virtual int activate_hook (void); // callback for IO_Handler when accept completes virtual ACE_Message_Block *singleton_mb (void);protected: int mb_acquired_; ACE_Message_Block *mb_; JAWS_Reaper *reaper_; ACE_SYNCH_MUTEX lock_;};class JAWS_Export JAWS_Dispatcher // = TITLE // The class that is responsible to delivering events to the // appropriate concurrency mechanism. // // = DESCRIPTION // JAWS_IO_Handler calls into the dispatcher so that the completed // IO can find a thread to take care of it.{public: JAWS_Dispatcher (void); int dispatch (ACE_Message_Block *mb); JAWS_Dispatch_Policy *policy (void); JAWS_Dispatch_Policy *policy (JAWS_Dispatch_Policy *p);private: JAWS_Dispatch_Policy *policy_;};class JAWS_Export JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Pool Concurrency Strategy // // = DESCRIPTION // This task is created to hold a pool of threads that receive // requests through the message queue.{public: virtual int make (long flags, int nthreads, int maxthreads); // Initiate the thread_pool taskprivate: long flags_; int nthreads_; int maxthreads_;};class JAWS_Export JAWS_Thread_Per_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Per Request Concurrency Strategy // // = DESCRIPTION // As each new message arrives from the queue, a new thread is // spawned to handle it. This is done by overloading put to call // activate.{public: virtual int make (long flags, int maxthreads); // Initiate the thread_per task virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc_loop (JAWS_Data_Block *db); // a single iteration virtual int activate_hook (void); // callback for IO_Handler when accept completesprivate: long flags_; int maxthreads_;};typedef ACE_Singleton<JAWS_Dispatcher, ACE_SYNCH_MUTEX> JAWS_Dispatcher_Singleton;typedef ACE_Singleton<JAWS_Thread_Pool_Task, ACE_SYNCH_MUTEX> JAWS_Thread_Pool_Singleton;typedef ACE_Singleton<JAWS_Thread_Per_Task, ACE_SYNCH_MUTEX> JAWS_Thread_Per_Singleton;#endif /* !defined (JAWS_CONCURRENCY_H) */
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