📄 io_handler.h
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/* -*- c++ -*- */// Hey, Emacs! This is a C++ file!// IO_Handler.h,v 1.5 2005/12/02 08:45:34 isisbuilds Exp// ============================================================================//// = LIBRARY// jaws//// = FILENAME// IO.h//// = AUTHOR// James Hu//// ============================================================================#ifndef JAWS_IO_HANDLER_H#define JAWS_IO_HANDLER_H#include "ace/Asynch_IO.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Singleton.h"#include "ace/Synch_Traits.h"#include "ace/RW_Thread_Mutex.h"#include "JAWS/Export.h"// #include "JAWS/IO.h"class JAWS_IO;class JAWS_Synch_IO;class JAWS_Asynch_IO;class JAWS_IO_Handler;class JAWS_IO_Handler_Factory;class JAWS_Data_Block;class JAWS_Pipeline_Handler;class JAWS_Waiter;ACE_BEGIN_VERSIONED_NAMESPACE_DECLclass ACE_Message_Block;ACE_END_VERSIONED_NAMESPACE_DECLclass JAWS_Export JAWS_Abstract_IO_Handler // = TITLE // // This class defines the abstract interface for an I/O handler // class in the context of Web-likes servers // // = DESCRIPTION{public: virtual ~JAWS_Abstract_IO_Handler (void); virtual void task (JAWS_Pipeline_Handler *ph) = 0; virtual JAWS_Pipeline_Handler *task (void) = 0; virtual void message_block (JAWS_Data_Block *mb) = 0; virtual JAWS_Data_Block *message_block (void) = 0; virtual void accept_complete (ACE_HANDLE handle) = 0; // This method is called by the IO class when new passive connection has // been established. virtual void accept_error (void) = 0; // This method is called by the IO class when new passive connection has // been established.#if 0 virtual void connect_complete (ACE_Message_Block *) = 0; // This method is called by the IO class when new active connection has // been established. virtual void connect_error (ACE_Message_Block *) = 0; // This method is called by the IO class when new active connection has // been established.#endif virtual void read_complete (ACE_Message_Block *data) = 0; // This method is called by the IO class when new client data shows // up. virtual void read_error (void) = 0; // This method is called by the IO class when there was an error in // reading new data from the client. virtual void transmit_file_complete (void) = 0; // This method is called by the IO class when the requested file has // been successfully transmitted to the client. virtual void transmit_file_error (int result) = 0; // This method is called by the IO class when there was an error in // transmitting the requested file to the client. virtual void receive_file_complete (void) = 0; // This method is called by the IO class when the requested file has // been successfully received from the client. virtual void receive_file_error (int result) = 0; // This method is called by the IO class when there was an error in // receiving the requested file from the client. virtual void write_error (void) = 0; // This method is called by the IO class when there was an error in // writing data to the client. virtual void confirmation_message_complete (void) = 0; // This method is called by the IO class when the confirmation // message has been delivered to the client. virtual void error_message_complete (void) = 0; // This method is called by the IO class when the error message has // been delivered to the client. virtual JAWS_IO_Handler_Factory *factory (void) = 0; // Returns the factory for this IO handler virtual ACE_HANDLE handle (void) const = 0; // Returns the socket handle for this handler virtual void done (void) = 0; // Cleans up the handler. virtual int status (void) = 0; // Returns the status of the handler virtual void idle (void) = 0; // puts handler in an idle state enum { IDLE = 0, IDLE_A = 1, ACCEPT_OK = 2, ACCEPT_OK_A = 3, ACCEPT_ERROR = 4, ACCEPT_ERROR_A = 5, READ_OK = 6, READ_OK_A = 7, READ_ERROR = 8, READ_ERROR_A = 9, WRITE_OK = 10, WRITE_OK_A = 11, WRITE_ERROR = 12, WRITE_ERROR_A = 13, TRANSMIT_OK = 14, TRANSMIT_OK_A = 15, TRANSMIT_ERROR = 16, TRANSMIT_ERROR_A = 17, RECEIVE_OK = 18, RECEIVE_OK_A = 19, RECEIVE_ERROR = 20, RECEIVE_ERROR_A = 21 }; // The different states of the handler};#if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS)// Forward reference.class JAWS_Asynch_IO_Handler;class JAWS_Export JAWS_Asynch_Handler : public ACE_Service_Handler{public: JAWS_Asynch_Handler (void); virtual ~JAWS_Asynch_Handler (void); virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); // This method will be called when an asynchronous read completes on // a stream. virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); // This method will be called when an asynchronous write completes // on a stream. virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); // This method will be called when an asynchronous transmit file // completes. virtual void handle_accept (const ACE_Asynch_Accept::Result &result); // This method will be called when an asynchronous accept completes. virtual void handler (JAWS_Asynch_IO_Handler *ioh); virtual JAWS_Asynch_IO_Handler * handler (void); virtual void dispatch_handler (void); virtual void open (ACE_HANDLE h, ACE_Message_Block &mb); // Call back entry point for ACE_Asynch_Acceptor virtual void act (const void *act_ref); // Receives the ACT. //virtual ACE_HANDLE handle (void) const;private: JAWS_Asynch_IO_Handler *ioh_;};#endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */class JAWS_Export JAWS_IO_Handler : public JAWS_Abstract_IO_Handler{public: JAWS_IO_Handler (JAWS_IO_Handler_Factory *factory); virtual ~JAWS_IO_Handler (void); // Inherited from JAWS_IO_Handler virtual void accept_complete (ACE_HANDLE handle); virtual void accept_error (void); virtual void read_complete (ACE_Message_Block *data); virtual void read_error (void); virtual void transmit_file_complete (void); virtual void transmit_file_error (int result); virtual void receive_file_complete (void); virtual void receive_file_error (int result); virtual void write_error (void); virtual void confirmation_message_complete (void); virtual void error_message_complete (void); virtual JAWS_IO_Handler_Factory *factory (void); virtual ACE_HANDLE handle (void) const; virtual void done (void); virtual int status (void); virtual void idle (void); virtual void acquire (void); virtual void lock (void); virtual void release (void); virtual void task (JAWS_Pipeline_Handler *ph); virtual JAWS_Pipeline_Handler *task (void); virtual void message_block (JAWS_Data_Block *mb); virtual JAWS_Data_Block *message_block (void);protected: int status_; // The state of the handler. JAWS_Data_Block *mb_; // This maintains the state of the request. ACE_HANDLE handle_; // The socket handle returned from accept. JAWS_Pipeline_Handler *task_; // This is a reference to the next stage of the pipeline when the IO // request completes. JAWS_IO_Handler_Factory *factory_; // The reference to the handler's factory.};class JAWS_Export JAWS_IO_Handler_Factory{public: virtual ~JAWS_IO_Handler_Factory (void); // Destructor virtual JAWS_IO_Handler *create_io_handler (void); // This creates a new JAWS_IO_Handler virtual void destroy_io_handler (JAWS_IO_Handler *handler); // This deletes a JAWS_IO_Handler};typedef JAWS_IO_Handler JAWS_Synch_IO_Handler;typedef JAWS_IO_Handler_Factory JAWS_Synch_IO_Handler_Factory;typedef ACE_Singleton<JAWS_Synch_IO_Handler_Factory, ACE_SYNCH_MUTEX> JAWS_Synch_IO_Handler_Factory_Singleton;#if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS)class JAWS_Export JAWS_Asynch_IO_Handler_Factory : public JAWS_IO_Handler_Factory{public: virtual ~JAWS_Asynch_IO_Handler_Factory (void); // Destructor virtual JAWS_IO_Handler *create_io_handler (void); // This creates a new JAWS_IO_Handler virtual void destroy_io_handler (JAWS_IO_Handler *handler); // This deletes a JAWS_IO_Handler};class JAWS_Export JAWS_Asynch_IO_Handler : public JAWS_IO_Handler{friend class JAWS_Asynch_Handler;friend class JAWS_Asynch_IO_Handler_Factory;friend class JAWS_Waiter; // Provide implementations for the common functions.public: explicit JAWS_Asynch_IO_Handler (JAWS_Asynch_IO_Handler_Factory *factory); virtual ~JAWS_Asynch_IO_Handler (void); virtual ACE_Handler *handler (void); virtual void acquire (void); virtual void lock (void); virtual void release (void);protected: JAWS_Asynch_Handler *handler_; ACE_SYNCH_RW_MUTEX count_;};#elsetypedef JAWS_IO_Handler JAWS_Asynch_IO_Handler;typedef JAWS_IO_Handler_Factory JAWS_Asynch_IO_Handler_Factory;#endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */typedef ACE_Singleton<JAWS_Asynch_IO_Handler_Factory, ACE_SYNCH_MUTEX> JAWS_Asynch_IO_Handler_Factory_Singleton;#endif /* JAWS_IO_HANDLER_H */
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