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📄 io_handler.h

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
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/* -*- c++ -*- */// Hey, Emacs!  This is a C++ file!// IO_Handler.h,v 1.5 2005/12/02 08:45:34 isisbuilds Exp// ============================================================================//// = LIBRARY//   jaws//// = FILENAME//    IO.h//// = AUTHOR//    James Hu//// ============================================================================#ifndef JAWS_IO_HANDLER_H#define JAWS_IO_HANDLER_H#include "ace/Asynch_IO.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Singleton.h"#include "ace/Synch_Traits.h"#include "ace/RW_Thread_Mutex.h"#include "JAWS/Export.h"// #include "JAWS/IO.h"class JAWS_IO;class JAWS_Synch_IO;class JAWS_Asynch_IO;class JAWS_IO_Handler;class JAWS_IO_Handler_Factory;class JAWS_Data_Block;class JAWS_Pipeline_Handler;class JAWS_Waiter;ACE_BEGIN_VERSIONED_NAMESPACE_DECLclass ACE_Message_Block;ACE_END_VERSIONED_NAMESPACE_DECLclass JAWS_Export JAWS_Abstract_IO_Handler  // = TITLE  //  //     This class defines the abstract interface for an I/O handler  //     class in the context of Web-likes servers  //  // = DESCRIPTION{public:  virtual ~JAWS_Abstract_IO_Handler (void);  virtual void task (JAWS_Pipeline_Handler *ph) = 0;  virtual JAWS_Pipeline_Handler *task (void) = 0;  virtual void message_block (JAWS_Data_Block *mb) = 0;  virtual JAWS_Data_Block *message_block (void) = 0;  virtual void accept_complete (ACE_HANDLE handle) = 0;  // This method is called by the IO class when new passive connection has  // been established.  virtual void accept_error (void) = 0;  // This method is called by the IO class when new passive connection has  // been established.#if 0  virtual void connect_complete (ACE_Message_Block *) = 0;  // This method is called by the IO class when new active connection has  // been established.  virtual void connect_error (ACE_Message_Block *) = 0;  // This method is called by the IO class when new active connection has  // been established.#endif  virtual void read_complete (ACE_Message_Block *data) = 0;  // This method is called by the IO class when new client data shows  // up.  virtual void read_error (void) = 0;  // This method is called by the IO class when there was an error in  // reading new data from the client.  virtual void transmit_file_complete (void) = 0;  // This method is called by the IO class when the requested file has  // been successfully transmitted to the client.  virtual void transmit_file_error (int result) = 0;  // This method is called by the IO class when there was an error in  // transmitting the requested file to the client.  virtual void receive_file_complete (void) = 0;  // This method is called by the IO class when the requested file has  // been successfully received from the client.  virtual void receive_file_error (int result) = 0;  // This method is called by the IO class when there was an error in  // receiving the requested file from the client.  virtual void write_error (void) = 0;  // This method is called by the IO class when there was an error in  // writing data to the client.  virtual void confirmation_message_complete (void) = 0;  // This method is called by the IO class when the confirmation  // message has been delivered to the client.  virtual void error_message_complete (void) = 0;  // This method is called by the IO class when the error message has  // been delivered to the client.  virtual JAWS_IO_Handler_Factory *factory (void) = 0;  // Returns the factory for this IO handler  virtual ACE_HANDLE handle (void) const = 0;  // Returns the socket handle for this handler  virtual void done (void) = 0;  // Cleans up the handler.  virtual int status (void) = 0;  // Returns the status of the handler  virtual void idle (void) = 0;  // puts handler in an idle state  enum { IDLE = 0, IDLE_A = 1,         ACCEPT_OK = 2, ACCEPT_OK_A = 3,         ACCEPT_ERROR = 4, ACCEPT_ERROR_A = 5,         READ_OK = 6, READ_OK_A = 7,         READ_ERROR = 8, READ_ERROR_A = 9,         WRITE_OK = 10, WRITE_OK_A = 11,         WRITE_ERROR = 12, WRITE_ERROR_A = 13,         TRANSMIT_OK = 14, TRANSMIT_OK_A = 15,         TRANSMIT_ERROR = 16, TRANSMIT_ERROR_A = 17,         RECEIVE_OK = 18, RECEIVE_OK_A = 19,         RECEIVE_ERROR = 20, RECEIVE_ERROR_A = 21 };  // The different states of the handler};#if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS)// Forward reference.class JAWS_Asynch_IO_Handler;class JAWS_Export JAWS_Asynch_Handler : public ACE_Service_Handler{public:  JAWS_Asynch_Handler (void);  virtual ~JAWS_Asynch_Handler (void);  virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result                                   &result);  // This method will be called when an asynchronous read completes on  // a stream.  virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result                                    &result);  // This method will be called when an asynchronous write completes  // on a stream.  virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result                                     &result);  // This method will be called when an asynchronous transmit file  // completes.  virtual void handle_accept (const ACE_Asynch_Accept::Result &result);  // This method will be called when an asynchronous accept completes.  virtual void handler (JAWS_Asynch_IO_Handler *ioh);  virtual JAWS_Asynch_IO_Handler * handler (void);  virtual void dispatch_handler (void);  virtual void open (ACE_HANDLE h, ACE_Message_Block &mb);  // Call back entry point for ACE_Asynch_Acceptor  virtual void act (const void *act_ref);  // Receives the ACT.  //virtual ACE_HANDLE handle (void) const;private:  JAWS_Asynch_IO_Handler *ioh_;};#endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */class JAWS_Export JAWS_IO_Handler : public JAWS_Abstract_IO_Handler{public:  JAWS_IO_Handler (JAWS_IO_Handler_Factory *factory);  virtual ~JAWS_IO_Handler (void);  // Inherited from JAWS_IO_Handler  virtual void accept_complete (ACE_HANDLE handle);  virtual void accept_error (void);  virtual void read_complete (ACE_Message_Block *data);  virtual void read_error (void);  virtual void transmit_file_complete (void);  virtual void transmit_file_error (int result);  virtual void receive_file_complete (void);  virtual void receive_file_error (int result);  virtual void write_error (void);  virtual void confirmation_message_complete (void);  virtual void error_message_complete (void);  virtual JAWS_IO_Handler_Factory *factory (void);  virtual ACE_HANDLE handle (void) const;  virtual void done (void);  virtual int status (void);  virtual void idle (void);  virtual void acquire (void);  virtual void lock (void);  virtual void release (void);  virtual void task (JAWS_Pipeline_Handler *ph);  virtual JAWS_Pipeline_Handler *task (void);  virtual void message_block (JAWS_Data_Block *mb);  virtual JAWS_Data_Block *message_block (void);protected:  int status_;  // The state of the handler.  JAWS_Data_Block *mb_;  // This maintains the state of the request.  ACE_HANDLE handle_;  // The socket handle returned from accept.  JAWS_Pipeline_Handler *task_;  // This is a reference to the next stage of the pipeline when the IO  // request completes.  JAWS_IO_Handler_Factory *factory_;  // The reference to the handler's factory.};class JAWS_Export JAWS_IO_Handler_Factory{public:  virtual ~JAWS_IO_Handler_Factory (void);  // Destructor  virtual JAWS_IO_Handler *create_io_handler (void);  // This creates a new JAWS_IO_Handler  virtual void destroy_io_handler (JAWS_IO_Handler *handler);  // This deletes a JAWS_IO_Handler};typedef JAWS_IO_Handler JAWS_Synch_IO_Handler;typedef JAWS_IO_Handler_Factory JAWS_Synch_IO_Handler_Factory;typedef ACE_Singleton<JAWS_Synch_IO_Handler_Factory, ACE_SYNCH_MUTEX>        JAWS_Synch_IO_Handler_Factory_Singleton;#if defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS)class JAWS_Export JAWS_Asynch_IO_Handler_Factory : public JAWS_IO_Handler_Factory{public:  virtual ~JAWS_Asynch_IO_Handler_Factory (void);  // Destructor  virtual JAWS_IO_Handler *create_io_handler (void);  // This creates a new JAWS_IO_Handler  virtual void destroy_io_handler (JAWS_IO_Handler *handler);  // This deletes a JAWS_IO_Handler};class JAWS_Export JAWS_Asynch_IO_Handler : public JAWS_IO_Handler{friend class JAWS_Asynch_Handler;friend class JAWS_Asynch_IO_Handler_Factory;friend class JAWS_Waiter;  // Provide implementations for the common functions.public:  explicit JAWS_Asynch_IO_Handler (JAWS_Asynch_IO_Handler_Factory *factory);  virtual ~JAWS_Asynch_IO_Handler (void);  virtual ACE_Handler *handler (void);  virtual void acquire (void);  virtual void lock (void);  virtual void release (void);protected:  JAWS_Asynch_Handler *handler_;  ACE_SYNCH_RW_MUTEX count_;};#elsetypedef JAWS_IO_Handler JAWS_Asynch_IO_Handler;typedef JAWS_IO_Handler_Factory JAWS_Asynch_IO_Handler_Factory;#endif /* defined(ACE_WIN32) || defined(ACE_HAS_AIO_CALLS) */typedef ACE_Singleton<JAWS_Asynch_IO_Handler_Factory, ACE_SYNCH_MUTEX>        JAWS_Asynch_IO_Handler_Factory_Singleton;#endif /* JAWS_IO_HANDLER_H */

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