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📄 taoinset.dsp

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
💻 DSP
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# Microsoft Developer Studio Project File - Name="taoinset" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Console Application" 0x0103CFG=taoinset - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE run the tool that generated this project file and specify the!MESSAGE nmake output type.  You can then use the following command:!MESSAGE!MESSAGE NMAKE.!MESSAGE!MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE!MESSAGE NMAKE CFG="taoinset - Win32 Debug"!MESSAGE!MESSAGE Possible choices for configuration are:!MESSAGE!MESSAGE "taoinset - Win32 Debug" (based on "Win32 (x86) Console Application")!MESSAGE "taoinset - Win32 Release" (based on "Win32 (x86) Console Application")!MESSAGE# Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF  "$(CFG)" == "taoinset - Win32 Debug"# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "."# PROP Intermediate_Dir "Debug\taoinset"# PROP Target_Dir ""# ADD CPP /nologo /Ob0 /W3 /Gm /GX /Zi /MDd /GR /Gy /Fd"Debug\taoinset/" /I "..\..\.." /D _DEBUG /D WIN32 /D _CONSOLE /FD /c# SUBTRACT CPP /YX# ADD MTL /D "_DEBUG" /nologo /mktyplib203 /win32# ADD RSC /l 0x409 /d _DEBUG /i "..\..\.."BSC32=bscmake.exe# ADD BSC32 /nologo LINK32=link.exe# ADD LINK32 advapi32.lib user32.lib /INCREMENTAL:NO ACEd.lib /libpath:"." /libpath:"..\..\..\lib" /nologo /subsystem:console /pdb:".\taoout.pdb" /debug /machine:I386 /out:".\taoout.exe"!ELSEIF  "$(CFG)" == "taoinset - Win32 Release"# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release\taoinset"# PROP Target_Dir ""# ADD CPP /nologo /O2 /W3 /GX /MD /GR /I "..\..\.." /D NDEBUG /D WIN32 /D _CONSOLE /FD /c# SUBTRACT CPP /YX# ADD MTL /D "NDEBUG" /nologo /mktyplib203 /win32# ADD RSC /l 0x409 /d NDEBUG /i "..\..\.."BSC32=bscmake.exe# ADD BSC32 /nologo LINK32=link.exe# ADD LINK32 advapi32.lib user32.lib /INCREMENTAL:NO ACE.lib /libpath:"." /libpath:"..\..\..\lib" /nologo /subsystem:console /pdb:none  /machine:I386 /out:"Release\taoout.exe"!ENDIF# Begin Target# Name "taoinset - Win32 Debug"# Name "taoinset - Win32 Release"# Begin Group "Source Files"# PROP Default_Filter "cpp;cxx;c"# Begin Source FileSOURCE="tao.cpp"# End Source File# Begin Source FileSOURCE="test.cpp"# End Source File# End Group# Begin Group "Gperf Files"# PROP Default_Filter "gperf"# Begin Source FileSOURCE="tao.gperf"!IF  "$(CFG)" == "taoinset - Win32 Debug"# PROP Ignore_Default_Tool 1# Begin Custom Build - Invoking ..\..\..\bin\gperf on $(InputPath)InputPath="tao.gperf"BuildCmds= \	PATH=%PATH%;..\..\..\lib \	..\..\..\bin\gperf -c -C -D -E -f 0 -a -o > "tao.cpp" $(InputPath) \"tao.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "taoinset - Win32 Release"# PROP Ignore_Default_Tool 1# Begin Custom Build - Invoking ..\..\..\bin\gperf on $(InputPath)InputPath="tao.gperf"BuildCmds= \	PATH=%PATH%;..\..\..\lib \	..\..\..\bin\gperf -c -C -D -E -f 0 -a -o > "tao.cpp" $(InputPath) \"tao.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF# End Source File# End Group# End Target# End Project

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