📄 jaws_concurrency.h
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/* -*- c++ -*- */// JAWS_Concurrency.h,v 1.4 2003/11/09 04:12:07 dhinton Exp#ifndef JAWS_CONCURRENCY_H#define JAWS_CONCURRENCY_H#include "ace/config-all.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Task.h"#include "IO.h"class JAWS_Concurrency_Base : public ACE_Task<ACE_SYNCH> // = TITLE // Base class for different concurrency models // // = DESCRIPTION // Provides a default implementaion of the virtual put() method // which calls putq(), but can be overloaded to do something // synchronously, such as call put_next().{public: JAWS_Concurrency_Base (void); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc (void);};class JAWS_Dispatch_Policy // = TITLE // Policy mechanism for choosing different concurrency models. // // = DESCRIPTION // Given some (unspecified) state, decides what the concurrency // model should be. (For now, we always return the same model.){public: JAWS_Dispatch_Policy (void); virtual ~JAWS_Dispatch_Policy (void); virtual JAWS_Concurrency_Base * update (void *state = 0) = 0;};class JAWS_Dispatcher // = TITLE // The class that is responsible to delivering events to the // appropriate concurrency mechanism. // // = DESCRIPTION // JAWS_IO_Handler calls into the dispatcher so that the completed // IO can find a thread to take care of it.{public: JAWS_Dispatcher (JAWS_Dispatch_Policy *policy); int dispatch (JAWS_IO_Handler *ioh);private: JAWS_Dispatch_Policy *policy_;};class JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Pool Concurrency Strategy // // = DESCRIPTION // This task is created to hold a pool of threads that receive // requests through the message queue.{public: JAWS_Thread_Pool_Task (long flags = THR_NEW_LWP, int nthreads = 5, int maxthreads = 20);private: int nthreads_; int maxthreads_;};class JAWS_Thread_Per_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Per Request Concurrency Strategy // // = DESCRIPTION // As each new message arrives from the queue, a new thread is // spawned to handle it. This is done by overloading put to call // activate.{public: JAWS_Thread_Per_Task (long flags = THR_NEW_LWP, int maxthreads = 20); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);private: long flags_; int maxthreads_;};#endif /* !defined (JAWS_CONCURRENCY_H) */
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