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📄 protocol_handler.cpp

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
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// Protocol_Handler.cpp,v 1.2 2004/01/04 21:17:14 bala Exp#ifndef JAWS_BUILD_DLL#define JAWS_BUILD_DLL#endif#include "jaws3/Protocol_Handler.h"#include "jaws3/Concurrency.h"JAWS_Protocol_State::~JAWS_Protocol_State (void){}JAWS_Protocol_Handler::JAWS_Protocol_Handler ( JAWS_Protocol_State *state                                             , void *data                                             )  : state_ (state)  , data_ (data)  , mb_ (& this->db_){  this->db_.base ((char *) this, 0 /* an infinite queue */);}JAWS_Protocol_Handler::~JAWS_Protocol_Handler (void){  this->mb_.replace_data_block (0);}int JAWS_Protocol_Handler::service (void){  if (this->state_ == 0)    return -1;  return this->state_->service (this, this->data_);}voidJAWS_Protocol_Handler::event_complete ( const JAWS_Event_Result &result                                      , void *act                                      ){  // This call is done in the context of the dispatching  // thread (e.g., by the Reactor thread, or by one of the  // threads in the Proactor, or by the invoker of the IO  // if the IO is synchronous).  this->state_ = this->state_->transition (result, this->data_, act);  // At this point, we need to cue this Handler back into  // the concurrency mechanism.  This probably means the  // Message Queue of some Concurrency Task.  JAWS_Concurrency::instance ()->putq (this);  // Doing it this way is less efficient than calling into  // the service() method of the next state directly from  // here, but it gains the flexibility of a more modular  // concurrency mechanism.}

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