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📄 event_dispatcher.cpp

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
💻 CPP
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// Event_Dispatcher.cpp,v 1.4 2004/05/07 21:33:02 shuston Exp#include "ace/Log_Msg.h"#include "ace/Thread.h"#include "ace/Reactor.h"#include "ace/Proactor.h"#include "ace/POSIX_Proactor.h"#ifndef JAWS_BUILD_DLL#define JAWS_BUILD_DLL#endif /*JAWS_BUILD_DLL*/#include "jaws3/Event_Dispatcher.h"static ACE_THR_FUNC_RETURNJAWS_Event_Dispatcher_Proactor_Event_Loop (void *){  ACE_Proactor::run_event_loop ();  return 0;}voidJAWS_Event_Dispatcher::end_event_loop (void){  ACE_Reactor::end_event_loop ();}voidJAWS_Event_Dispatcher::run_event_loop (void){  // First, initiate the proactor thread  int result;  result = ACE_Thread::spawn ( JAWS_Event_Dispatcher_Proactor_Event_Loop                             , 0                             , THR_BOUND                             );  if (result < 0)    {      ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread::spawn"));      return;    }  // Now, enter the reactor's event loop.  ACE_Reactor::run_event_loop ();  // End the proactor's event loop if reactor was interrupted.  ACE_Proactor::end_event_loop ();}

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