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📄 entity_manager.i

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
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// Entity_Manager.i,v 1.7 2005/04/18 14:09:57 jwillemsen ExpACEXML_INLINE intACEXML_Entity_Manager::add_entity (const ACEXML_Char *ref,                                   const ACEXML_Char *v){  if (!this->entities_ )    ACE_NEW_RETURN (this->entities_, ACEXML_ENTITIES_MANAGER, -1);  ACEXML_String name (ref, 0, 0);  ACEXML_String value  (v, 0, 0);  return this->entities_->bind (name, value);}ACEXML_INLINE const ACEXML_Char*ACEXML_Entity_Manager::resolve_entity (const ACEXML_Char *ref){  if (!this->entities_)    return 0;  ACEXML_ENTITY_ENTRY *entry = 0;  if (this->entities_->find (ACEXML_String (ref, 0, 0),                            entry) == 0)    return entry->int_id_.c_str();  return 0;}ACEXML_INLINE intACEXML_Entity_Manager::resolve_entity (const ACEXML_Char* ref,                                       ACEXML_Char*& systemId,                                       ACEXML_Char*& publicId){  if (!this->entities_)    return 0;  publicId = systemId = 0;  ACEXML_ENTITY_ENTRY_ITERATOR iter (*this->entities_, ref);  ACEXML_ENTITY_ENTRY_ITERATOR end (*this->entities_, ref, 1);  if (iter != end)    {      systemId = const_cast<ACEXML_Char*> ((*iter).int_id_.c_str());      ++iter;      if (iter != end)        publicId = const_cast<ACEXML_Char*> ((*iter).int_id_.c_str());      return 0;    }  return -1;}ACEXML_INLINE intACEXML_Entity_Manager::reset (void){  delete this->entities_;  this->entities_ = 0;  return 0;}ACEXML_INLINE size_tACEXML_Entity_Manager::size (void) const{  if (!this->entities_)    return 0;  return this->entities_->current_size();}

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