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📄 process_manager_spawn.cpp

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
💻 CPP
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// Process_Manager_Spawn.cpp,v 1.2 2004/01/07 22:40:16 shuston Exp#include "ace/OS_NS_unistd.h"#include "ace/Log_Msg.h"// Listing 0 code/ch10#include "ace/Process_Manager.h"static const int NCHILDREN = 2;int ACE_TMAIN (int argc, ACE_TCHAR *argv[]){  if (argc > 1)     // Running as a child.    {      ACE_OS::sleep (10);    }  else             // Running as a parent.    {      // Get the processwide process manager.      ACE_Process_Manager* pm = ACE_Process_Manager::instance ();      // Specify the options for the new processes      // to be spawned.      ACE_Process_Options options;      options.command_line (ACE_TEXT ("%s a"), argv[0]);      // Spawn two child processes.      pid_t pids[NCHILDREN];      pm->spawn_n (NCHILDREN, options, pids);      // Destroy the first child.      pm->terminate (pids[0]);      // Wait for the child we just terminated.      ACE_exitcode status;      pm->wait (pids[0], &status);      // Get the results of the termination.#if !defined(ACE_WIN32)      if (WIFSIGNALED (status) != 0)        ACE_DEBUG ((LM_DEBUG,                    ACE_TEXT ("%d died because of a signal ")                    ACE_TEXT ("of type %d\n"),                    pids[0], WTERMSIG (status)));#else      ACE_DEBUG        ((LM_DEBUG,          ACE_TEXT ("The process terminated with exit code %d\n"),          status));#endif /*ACE_WIN32*/      // Wait for all (only one left) of the      // children to exit.      pm->wait (0);    }  return 0;}// Listing 0

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