📄 client.h
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/** * Client.h,v 1.2 2004/01/07 22:40:16 shuston Exp * * Sample code from The ACE Programmer's Guide, * copyright 2003 Addison-Wesley. All Rights Reserved. */#ifndef __CLIENT_H_#define __CLIENT_H_#include "ace/Synch_Traits.h"#include "ace/Null_Condition.h"#include "ace/Null_Mutex.h"// Listing 1 code/ch07#include "ace/Reactor.h"#include "ace/INET_Addr.h"#include "ace/SOCK_Stream.h"#include "ace/SOCK_Connector.h"#include "ace/Connector.h"#include "ace/Svc_Handler.h"#include "ace/Reactor_Notification_Strategy.h"class Client : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>{ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> super;public: Client () : notifier_ (0, this, ACE_Event_Handler::WRITE_MASK) {} virtual int open (void * = 0); // Called when input is available from the client. virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE); // Called when output is possible. virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE); // Called when a timer expires. virtual int handle_timeout (const ACE_Time_Value ¤t_time, const void *act = 0);private: enum { ITERATIONS = 5 }; int iterations_; ACE_Reactor_Notification_Strategy notifier_;};// Listing 1#endif /* __CLIENT_H_ */
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