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📄 log_msg_mfc.cpp

📁 ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework)
💻 CPP
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// Log_Msg_MFC.cpp : Defines the class behaviors for the application.// Log_Msg_MFC.cpp,v 1.4 2004/07/22 20:54:03 shuston Exp#include "ace/Log_Msg.h"#include "Log_Msg_MFC.h"#if defined (ACE_WIN32)#include "stdafx.h"#include "Log_Msg_MFCDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif#include <ace/ACE.h>/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCAppBEGIN_MESSAGE_MAP(CLog_Msg_MFCApp, CWinApp)	//{{AFX_MSG_MAP(CLog_Msg_MFCApp)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code!	//}}AFX_MSG	ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCApp constructionCLog_Msg_MFCApp::CLog_Msg_MFCApp(){	// TODO: add construction code here,	// Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CLog_Msg_MFCApp objectCLog_Msg_MFCApp theApp;/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCApp initializationBOOL CLog_Msg_MFCApp::InitInstance(){  // Standard initialization  // If you are not using these features and wish to reduce the size  //  of your final executable, you should remove from the following  //  the specific initialization routines you do not need.  // Need to call ACE::init() before calling any functions in ACE.  // If we were writing a console based application, the ACE macros which  // re-define main() would automatically call this.  However, since  // we are running inside an MFC application, we need to explicitly call this.  ACE::init();  //  Call to set the ACE Log_Msg class here.  //  From now on, whenever we use ACE_DEBUG macros, the output  //  will be sent to the log() method of our MFC_Log class.  ACE_Log_Msg::instance()->msg_callback( &m_mfc_logger );  ACE_Log_Msg::instance()->set_flags( ACE_Log_Msg::MSG_CALLBACK );  CLog_Msg_MFCDlg dlg;  m_pMainWnd = &dlg;  int nResponse = dlg.DoModal();  if (nResponse == IDOK)    {      // TODO: Place code here to handle when the dialog is      //  dismissed with OK    }  else if (nResponse == IDCANCEL)    {      // TODO: Place code here to handle when the dialog is      //  dismissed with Cancel    }  // Since we called ACE::init(), we need to call ACE:fini(), otherwise  // the debugger will complain about memory leaks.  ACE::fini();  // Since the dialog has been closed, return FALSE so that we exit the  //  application, rather than start the application's message pump.  return FALSE;}#endif /* ACE_WIN32 */

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