📄 log_msg_mfc.cpp
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// Log_Msg_MFC.cpp : Defines the class behaviors for the application.// Log_Msg_MFC.cpp,v 1.4 2004/07/22 20:54:03 shuston Exp#include "ace/Log_Msg.h"#include "Log_Msg_MFC.h"#if defined (ACE_WIN32)#include "stdafx.h"#include "Log_Msg_MFCDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif#include <ace/ACE.h>/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCAppBEGIN_MESSAGE_MAP(CLog_Msg_MFCApp, CWinApp) //{{AFX_MSG_MAP(CLog_Msg_MFCApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCApp constructionCLog_Msg_MFCApp::CLog_Msg_MFCApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CLog_Msg_MFCApp objectCLog_Msg_MFCApp theApp;/////////////////////////////////////////////////////////////////////////////// CLog_Msg_MFCApp initializationBOOL CLog_Msg_MFCApp::InitInstance(){ // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. // Need to call ACE::init() before calling any functions in ACE. // If we were writing a console based application, the ACE macros which // re-define main() would automatically call this. However, since // we are running inside an MFC application, we need to explicitly call this. ACE::init(); // Call to set the ACE Log_Msg class here. // From now on, whenever we use ACE_DEBUG macros, the output // will be sent to the log() method of our MFC_Log class. ACE_Log_Msg::instance()->msg_callback( &m_mfc_logger ); ACE_Log_Msg::instance()->set_flags( ACE_Log_Msg::MSG_CALLBACK ); CLog_Msg_MFCDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since we called ACE::init(), we need to call ACE:fini(), otherwise // the debugger will complain about memory leaks. ACE::fini(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE;}#endif /* ACE_WIN32 */
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