msg.vcp
来自「基于WINCE」· VCP 代码 · 共 1,318 行 · 第 1/3 页
VCP
1,318 行
".\Func.h"\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_FUNC_=\
".\Func.h"\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_FUNC_=\
".\Func.h"\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\InitDialog.cpp
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\ProgCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\ProgCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_INITD=\
".\InitDialog.h"\
".\Msg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Msg.cpp
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_MSG_C=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Msg.rc
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MsgDialog.cpp
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
DEP_CPP_MSGDI=\
".\DelogDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
DEP_CPP_MSGDI=\
".\DelogDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_MSGDI=\
".\Msg.h"\
".\MsgDialog.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MsgDlg.cpp
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
DEP_CPP_MSGDL=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
DEP_CPP_MSGDL=\
".\Func.h"\
".\InitDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
DEP_CPP_MSGDL=\
".\DelogDialog.h"\
".\Func.h"\
".\InitDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\ProgCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
DEP_CPP_MSGDL=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
DEP_CPP_MSGDL=\
".\DelogDialog.h"\
".\Func.h"\
".\InitDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\ProgCtrl.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
DEP_CPP_MSGDL=\
".\Func.h"\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
NODEP_CPP_MSGDL=\
".\MyDialog.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_MSGDL=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_MSGDL=\
".\Msg.h"\
".\MsgDlg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PLAY.cpp
!IF "$(CFG)" == "Msg - Win32 (WCE emulator) Release"
DEP_CPP_PLAY_=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE emulator) Debug"
DEP_CPP_PLAY_=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Release"
DEP_CPP_PLAY_=\
".\DelogDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4I) Debug"
DEP_CPP_PLAY_=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Release"
DEP_CPP_PLAY_=\
".\DelogDialog.h"\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE ARMV4) Debug"
DEP_CPP_PLAY_=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Release"
DEP_CPP_PLAY_=\
".\Msg.h"\
".\MsgDialog.h"\
".\MsgDlg.h"\
".\PLAY.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Msg - Win32 (WCE x86) Debug"
DEP_CPP_PLAY_=\
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