play.h

来自「基于WINCE」· C头文件 代码 · 共 87 行

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87
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#if !defined(AFX_PLAY_H__C9A3EE24_3F4C_4AC9_BF99_9BD923D38957__INCLUDED_)
#define AFX_PLAY_H__C9A3EE24_3F4C_4AC9_BF99_9BD923D38957__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PLAY.h : header file
//
#include "MsgDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CPLAY dialog

class CPLAY : public CDialog
{
// Construction
public:

	CPLAY(CWnd* pParent = NULL);   // standard constructor
	CMsgDlg *dlggg;

	CString m_edit37;
	CEdit m_edit37Control;

	CString m_edit38;
	CEdit m_edit38Control;
	CString m_edit39;
	CEdit m_edit39Control;
	CString m_edit40;
	CEdit m_edit40Control;
	CString m_edit1;
	CEdit m_edit1Control;
	CString m_MsgIndex;
	long playposfin;
	CString m_wholefile;
	long playposfinp;
	long playposfinn;
// Dialog Data
	//{{AFX_DATA(CPLAY)
	enum { IDD = IDD_DIALOG3 };
	CString	m_Msgcontent;
	CString	m_Msgcontent_date;
	CString	m_Msgcontent_time;
	CString	m_Msgcontent_phone;
	CString m_Msgcontent_index;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPLAY)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	CFont* timee;
	CBitmapButton del;
	CBitmapButton btn3;
	CBitmapButton btn4;

	CBitmapButton btn5;
    CBitmapButton btn6;
	CBitmapButton btn7;
	CBitmapButton btn8;
	// Generated message map functions
	//{{AFX_MSG(CPLAY)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnReturn();
	afx_msg void OnDelete();
	afx_msg void OnNextmes();
	afx_msg void OnTest();
	afx_msg void OnPremes();
	afx_msg void OnEnd();
	afx_msg void OnStart();
	afx_msg void OnButton1();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAY_H__C9A3EE24_3F4C_4AC9_BF99_9BD923D38957__INCLUDED_)

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