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📄 msg.cpp

📁 基于WINCE
💻 CPP
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// Msg.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Msg.h"
#include "MsgDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMsgApp

BEGIN_MESSAGE_MAP(CMsgApp, CWinApp)
	//{{AFX_MSG_MAP(CMsgApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMsgApp construction

CMsgApp::CMsgApp()
	: CWinApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMsgApp object

CMsgApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMsgApp initialization

BOOL CMsgApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CMsgDlg dlg;
	m_pMainWnd = &dlg;
	SetDialogBkColor(RGB(255,255,255),RGB(0,0,0));
	//打开串口,将COM1改为COM3,2006/1/15,2006/4/12用WINCE SERIAL工程,COM3可以运行
	dlg.hPort = CreateFile (TEXT("COM3:"), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
    //如果打开端口出错, 返回FALSE
	if (dlg.hPort == INVALID_HANDLE_VALUE ) 
	{
		//不能打开端口
		AfxMessageBox(TEXT("Cant Open The Port!\nPlease Check the Com Whether Other Device is Using!\nAnd Try Again Later!"));
//The PostQuitMessage function indicates to the system that a thread 
//has made a request to terminate (quit). It is typically used in response 
//to a WM_DESTROY message.
		PostQuitMessage(1);
	//	SendMessage(WM_CLOSE);
	}
	else
	{
		//MessageBox(NULL,TEXT("Msg.cpp"),TEXT("CAPTION"),MB_OK);
		dlg.nResponse= dlg.DoModal();
	}
/*	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}*/

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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