📄 progctrl.cpp
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// ProgCtrl.cpp : implementation file
//
#include "stdafx.h"
#include "Msg.h"
#include "ProgCtrl.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ProgCtrl
ProgCtrl::ProgCtrl()
{
pDCBack=new CDC;
pDCFore=new CDC;
bmpBack.LoadBitmap(IDB_BACK);
bmpFore.LoadBitmap(IDB_FORE);
}
ProgCtrl::~ProgCtrl()
{
}
BEGIN_MESSAGE_MAP(ProgCtrl, CStatic)
//{{AFX_MSG_MAP(ProgCtrl)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ProgCtrl message handlers
void ProgCtrl::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
GetClientRect(&m_rect);
pDCBack->CreateCompatibleDC(&dc);
pDCFore->CreateCompatibleDC(&dc);
bmpBack.GetBitmap(&bmback);
bmpFore.GetBitmap(&bmfore);
pDCBack->SelectObject(bmpBack);
dc.StretchBlt(0,0,m_rect.Width(),m_rect.Height(),pDCBack,
0,0,bmback.bmWidth,bmback.bmHeight,SRCCOPY);
//delete pDCBack;
Sleep(3000);
pDCFore->SelectObject(bmpFore);
dc.StretchBlt(0,0,m_rect.Width(),m_rect.Height(),pDCFore,
0,0,bmfore.bmWidth,bmfore.bmHeight,SRCCOPY);
Sleep(1000);
// Do not call CStatic::OnPaint() for painting messages
}
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