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📄 msgdialog.h

📁 基于WINCE
💻 H
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#if !defined(AFX_MSGDIALOG_H__083E4269_2FB3_4187_B0F6_C2EA0A55A08A__INCLUDED_)
#define AFX_MSGDIALOG_H__083E4269_2FB3_4187_B0F6_C2EA0A55A08A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MsgDialog.h : header file
//
#include "MsgDlg.h"
/////////////////////////////////////////////////////////////////////////////
// MsgDialog dialog

class MsgDialog : public CDialog
{
// Construction
public:
	MsgDialog(CWnd* pParent = NULL);   // standard constructor
	CString m_edit38;
	CEdit m_edit38Control;
	CString m_edit39;
	CEdit m_edit39Control;
	CString m_edit40;
	CEdit m_edit40Control;
	CString m_edit1;
	CEdit m_edit1Control;
	

	//CMsgDlg *dlggg;

	//int iStatee;
	//CListCtrl	m_ListCtrll;

// Dialog Data
	//{{AFX_DATA(MsgDialog)
	enum { IDD = IDD_DIALOG2 };
	CString	m_Msgcontent;
	CString m_Msgcontent_phone;
	CString m_Msgcontent_date;
	CString m_Msgcontent_time;
	CString m_Msgwholefile;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(MsgDialog)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	CFont* timee;
    CBitmapButton btnx;
	CBitmapButton btn1;
	CBitmapButton btn2;
	// Generated message map functions
	//{{AFX_MSG(MsgDialog)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	afx_msg void OnButton2();
	afx_msg void OnButton1();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnButton3();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MSGDIALOG_H__083E4269_2FB3_4187_B0F6_C2EA0A55A08A__INCLUDED_)

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