📄 progctrlvol.cpp
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// ProgCtrlVol.cpp : implementation file
//
#include "stdafx.h"
#include "MyMp3sec.h"
#include "ProgCtrlVol.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ProgCtrlVol
ProgCtrlVol::ProgCtrlVol()
{
//m_nPos=-1500;
//m_nStep=300;
//m_nLower=-3000;
m_nPos=50;
m_nStep=10;
m_nLower=0;
m_nUpper=100;
pDCBack=new CDC;
pDCFore=new CDC;
bmpBack.LoadBitmap(IDB_VOLUMEBACK);
bmpFore.LoadBitmap(IDB_VOLUMEFORE);
}
ProgCtrlVol::~ProgCtrlVol()
{
}
BEGIN_MESSAGE_MAP(ProgCtrlVol, CStatic)
//{{AFX_MSG_MAP(ProgCtrlVol)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ProgCtrlVol message handlers
void ProgCtrlVol::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
m_length=(float)m_nPos/(m_nUpper-m_nLower);
GetClientRect(&m_rect);
pDCBack->CreateCompatibleDC(&dc);
pDCFore->CreateCompatibleDC(&dc);
bmpBack.GetBitmap(&bmback);
bmpFore.GetBitmap(&bmfore);
pDCBack->SelectObject(bmpBack);
dc.StretchBlt(0,0,m_rect.Width(),m_rect.Height(),pDCBack,0,0,bmback.bmWidth,bmback.bmHeight,SRCCOPY);
(CBitmap*)pDCFore->SelectObject(bmpFore);
dc.StretchBlt(0,0,m_rect.Width()*m_length,m_rect.Height(),pDCFore,0,0,bmfore.bmWidth*m_length,bmfore.bmHeight,SRCCOPY);
pDCBack->DeleteDC();
pDCFore->DeleteDC();
// Do not call CStatic::OnPaint() for painting messages
}
int ProgCtrlVol::StepIt()
{
CRect tempRect=m_rect;
m_nPos+=m_nStep;
if(m_nPos>m_nUpper)
{
m_nPos=m_nUpper;
}
InvalidateRect(&tempRect);
return 1;
}
int ProgCtrlVol::StepItt()
{
CRect tempRect=m_rect;
m_nPos-=m_nStep;
if(m_nPos<m_nLower)
{
m_nPos=m_nLower;
}
InvalidateRect(&tempRect);
return 1;
}
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