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📄 vertex_al_u05_c.htm

📁 AutoCAD中DXF格式文件的说明,html格式
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<title>VERTEX  [ACG]</title>
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<font face=Arial color=#003399 size=3><b> <a href="dxf_group_codes.htm">DXF Group Codes</a>
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<font face=Arial color=#003399 size=3><b><a href="entities_section_al_u05_c.htm"><img src=images/book2.gif border=0> ENTITIES Section</a> 
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<font face=Arial color=#003399 size=3><b><img src=images/bk_space.gif border=0> <img src=images/book2.gif border=0> VERTEX
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<p><font face="MS Sans Serif,Arial" size=2>The following group codes apply to vertex entities.
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<font face=Arial size=2><i>Vertex group codes
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<TABLE border=0 cellpadding=2 cellspacing=4><TR VALIGN=TOP><TD bgcolor=#F9F6ED><font face="MS Sans Serif,Arial" size=2><b>Group codes</b></font></td>
<TD bgcolor=#F9F6ED><font face="MS Sans Serif,Arial" size=2><b>Description</b></font></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>100</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Subclass marker (AcDbVertex) </font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>100</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Subclass marker (AcDb2dVertex or AcDb3dPolylineVertex) </font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>10</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Location point (in OCS when 2D, and WCS when 3D).<br>DXF: <FONT FACE=ARIAL><I>X</I></FONT> value; APP: 3D point.</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>20, 30</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>DXF: <FONT FACE=ARIAL><I>Y</I></FONT> and <FONT FACE=ARIAL><I>Z</I></FONT> values of location point (in OCS when 2D, and WCS when 3D)</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>40</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Starting width (optional; default is 0)</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>41</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Ending width (optional; default is 0)</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>42</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Bulge (optional; default is 0). The bulge is the tangent of one fourth the included angle for an arc segment, made negative if the arc goes clockwise from the start point to the endpoint. A bulge of 0 indicates a straight segment, and a bulge of 1 is a semicircle.</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>70</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Vertex flags:<br>1 = Extra vertex created by curve-fitting.<br>2 = Curve-fit tangent defined for this vertex. A curve-fit tangent direction of 0 may be omitted from DXF output <br>but is significant if this bit is set.<br>4 = Not used<br>8 = Spline vertex created by spline-fitting<br>16 = Spline frame control point<br>32 = 3D polyline vertex<br>64 = 3D polygon mesh<br>128 = Polyface mesh vertex</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>50</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Curve fit tangent direction</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>71</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Polyface mesh vertex index. Optional. Present only if nonzero.</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>72</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Polyface mesh vertex index. Optional. Present only if nonzero.</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>73</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Polyface mesh vertex index. Optional. Present only if nonzero.</font></p></td></TR>
<TR VALIGN=TOP><TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>74</font></p></td>
<TD bgcolor=#F9F6ED><p><font face="MS Sans Serif,Arial" size=2>Polyface mesh vertex index. Optional. Present only if nonzero.</font></p></td></TR>
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<p><font face="MS Sans Serif,Arial" size=2>Every vertex that is part of a polyface mesh has its vertex flag 128 bit set. If the entity supplies the coordinate of a vertex of the mesh, its 64 bit is set as well, and the 10, 20, 30 groups give the vertex coordinate. The vertex index values are determined by the order in which the vertex entities appear within the polyline, with the first being numbered 1.
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<p><font face="MS Sans Serif,Arial" size=2>If the vertex defines a face of the mesh, its vertex flags group has the 128 bit set but not the 64 bit. In this case, the 10, 20, 30 (location) groups of the face entity are irrelevant and are always written as 0 in a DXF file. The vertex indexes that define the mesh are given by 71, 72, 73, and 74 group codes, the values of which specify one of the previously defined vertexes by index. If the index is negative, the edge that begins with that vertex is invisible. The first 0 vertex marks the end of the vertices of the face.
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