📄 beta3d.java
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/**
* Copyright (C) 2006, Laboratorio di Valutazione delle Prestazioni - Politecnico di Milano
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package jmt.engine.jaba;
import Jama.Matrix;
import jmt.engine.jaba.Hull.Vertex;
import java.util.Vector;
/**
* Created by IntelliJ IDEA.
* User: PoliMi
* Date: 27-lug-2005
* Time: 11.56.37
* To change this template use File | Settings | File Templates.
*/
public class Beta3D {
private double EPSYLON = 0.00001;
public Sector3D BetaTriangle(newFace f) {
Vertex v1 = f.getV0();
int[] v1c = v1.getCoords();
int v1x = v1c[0];
int v1y = v1c[1];
int v1z = v1c[2];
Vertex v2 = f.getV1();
int[] v2c = v2.getCoords();
int v2x = v2c[0];
int v2y = v2c[1];
int v2z = v2c[2];
Vertex v3 = f.getV2();
int[] v3c = v3.getCoords();
int v3x = v3c[0];
int v3y = v3c[1];
int v3z = v3c[2];
double[][] arraya =
{
{1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1},
{v2x, 0, 0, -v1x, 0, 0, 0, 0, 0},
{0, v2y, 0, 0, -v1y, 0, 0, 0, 0},
{0, 0, v2z, 0, 0, -v1z, 0, 0, 0},
{0, 0, 0, v3x, 0, 0, -v2x, 0, 0},
{0, 0, 0, 0, v3y, 0, 0, -v2y, 0},
{0, 0, 0, 0, 0, v3z, 0, 0, -v2z}
};
double[][] arrayb = {{1}, {1}, {1}, {0}, {0}, {0}, {0}, {0}, {0}, };
Matrix A = new Matrix(arraya);
Matrix b = new Matrix(arrayb);
Matrix x = A.solve(b);
Sector3D out = new Sector3D(x.get(0, 0), x.get(1, 0), x.get(2, 0), x.get(3, 0), x.get(4, 0), x.get(5, 0), x.get(6, 0), x.get(7, 0), x.get(8, 0), 3, v1, v2, v3);
return out;
}
public Vector BetaTriangles(Vector faces) {
Vector triangles = new Vector();
Sector3D s3d = new Sector3D();
for (int i = 0; i < faces.size(); i++) {
s3d = BetaTriangle((newFace) faces.get(i));
// Controllo: se una classe
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