📄 queuenetanimation.java
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/**
* Copyright (C) 2006, Laboratorio di Valutazione delle Prestazioni - Politecnico di Milano
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package jmt.gui.common.animation;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
import java.util.HashMap;
import java.util.Vector;
/**
* Created by IntelliJ IDEA.
* User: orsotronIII
* Date: 17-gen-2005
* Time: 13.07.50
* To change this template use Options | File Templates.
*/
public class QueueNetAnimation extends JPanel implements Animation{
/**elements of this queue net animation*/
protected Vector stations = null;
/**elements of this queue net animation*/
protected Vector edges = null;
/**elements of this queue net animation*/
protected Vector jobs = null;
//hashmap containing links between stations and edges. Used by add job method to calculate a path
private HashMap links = new HashMap();
//background of the animation
private Image bgImage;
//Offline-painted image for optimization of the animation.
private Image newFrame;
//Icon toolkit for customized rendering of queue net background and elements
private IconsToolkit iconToolkit;
/**Creates a new instance of QueueNetAnimation.*/
public QueueNetAnimation(){
this(new DefaultIconsToolkit());
}
/**Creates a new instance of QueueNetAnimation with a customized toolkit for renderization
* of the queuenet background.*/
public QueueNetAnimation(IconsToolkit toolkit){
stations=new Vector();
edges=new Vector();
jobs=new Vector();
iconToolkit = toolkit;
}
//builds background image from tile images got from defaulticons class.
private void buildBGImage(){
int tileX=30, tileY=25;
Image tile = iconToolkit.getBGTileIcon(new Rectangle(tileX,tileY));
bgImage = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_4BYTE_ABGR);
Graphics g = bgImage.getGraphics();
for(int i=0; i*tileX < getSize().width; i++){
for(int j=0; j*tileY < getSize().height; j++){
g.drawImage(tile, i*tileX, j*tileY, this);
}
}
}
public void refresh() {
for(int i=0, j=0, k=0; i<edges.size() || j<stations.size() || k<jobs.size(); i++, j++, k++){
if(i<edges.size())((Animation)edges.get(i)).refresh();
if(j<stations.size())((Animation)stations.get(j)).refresh();
if(k<jobs.size())((Animation)jobs.get(k)).refresh();
}
if(getGraphics()!=null)update(this.getGraphics());
}
/**Updates the image shown during animation, e.g. calls paint() method in every queue net
* element's implementing class contained in this queue net.
* @param g: Graphics object used to repaint image.*/
public void update(Graphics g){
paint(g, this);
}
public void init() {
}
public void paint(Graphics g, ImageObserver io) {
if(newFrame == null) newFrame = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_4BYTE_ABGR);
g.drawImage(newFrame, 0, 0, io);
Graphics f = newFrame.getGraphics();
if(bgImage==null) buildBGImage();
f.drawImage(bgImage, 0, 0, io);
//first paint all of the edges, then all of the stations
for(int i=0; i<edges.size(); i++)((EdgeAnimation)edges.get(i)).paint(f, io);
for(int i=0; i<jobs.size(); i++)((JobAnimation)jobs.get(i)).paint(f, io);
for(int i=0; i<stations.size(); i++)((StationAnimation)stations.get(i)).paint(f, io);
}
public Image getBGImage() {
return bgImage;
}
public void setBGImage(Image img) {
bgImage = img;
}
/**Adds a station to this queue net.
* @param station: station to be added to this queuenet*/
public void addStation(StationAnimation station){
stations.add(station);
/*adds a new vector to the hashmap containing links to the queuenet elements adjacent to
this station*/
links.put(station, new Vector());
}
/**Adds an edge between two stations of this queuenet.
* @param edge: new edge to be added.
* @param source: source station for this edge.
* @param target: target station for this edge.*/
public void addEdge(EdgeAnimation edge, StationAnimation source, StationAnimation target){
edges.add(edge);
((Vector)links.get(source)).add(edge);
links.put(edge, target);
}
/**Adds a job to be routed through this queue net.
* @param jobAnimation: job to be added.
* @param startingPoint: queue net element from which this job should start its path.
* */
public void addJob(JobAnimation jobAnimation, JobContainer startingPoint){
startingPoint.addJob(jobAnimation);
jobs.add(jobAnimation);
}
/**Returns a list of successor nodes for the specified one.
* @param precedant: current node
* @return list of nodes which are successors of the current one.*/
public JobContainer[] getSuccessors(JobContainer precedant){
Object obj = links.get(precedant);
if(obj instanceof Vector){
JobContainer[] returnValue = new JobContainer[((Vector)obj).size()];
((Vector)obj).toArray(returnValue);
return returnValue;
}
if(obj instanceof StationAnimation) return new JobContainer[]{((StationAnimation)obj)};
//if I get here, no successor node is defined for this one.
return new JobContainer[0];
}
/**Returns a possible path for this queue net, which must start from start station and end in
* end station. If there's no path that links this two stations, then null value is returned.
* This is useful in case a job is wanted to run on certain edges and stations and not on all.
* This method is not optimized to search for the shortest path, so it will find the first valid
* path available.
* @param start: starting point for this path.
* @param end: ending point for this path.
* @return a possible path between start and end stations, or null if does not exist.*/
public JobPath getSinglePath(StationAnimation start, StationAnimation end){
//prepare path exploration...
Vector pathVector = new Vector();
pathVector.add(start);
//recursively build path
pathVector = addElementToPath(pathVector, end);
JobContainer[] jobContainerArray = new JobContainer[pathVector.size()];
pathVector.toArray(jobContainerArray);
return new SinglePath(jobContainerArray);
}
//recursive method used to search for paths in this queue net.
private Vector addElementToPath(Vector coveredPath, StationAnimation pathEnd){
Object lastElement = coveredPath.get(coveredPath.size()-1);
//If destination is reached, start building path in reverse order...
if(lastElement.equals(pathEnd)){
//Don't accept degenerate (e.g. one step-) paths
if(coveredPath.size()>1)return coveredPath;
}
//Test if I'm on a cycle...
if(coveredPath.indexOf(lastElement)!=coveredPath.size()-1) return null;
//find which is successor node for lastelement
Object obj = links.get(lastElement);
//no successors, exploration failed!
if(obj==null) return null;
//if i am currently on a link, continue walking...
if(lastElement instanceof EdgeAnimation){
coveredPath.add(obj);
return addElementToPath(coveredPath, pathEnd);
}
/*until a dead end or a cycle (e.g. a station already contained in path) is not reached,
keep exploring the net.*/
if(obj instanceof Vector){
Vector v=(Vector)obj;
//if lastElement is a dead end
if(v.size()==0)return null;
//if lastElement has only one successor node, i can continue on that path, otherwise
//I must fork execution and clone coveredPath to avoid aliasing.
if(v.size()==1){
coveredPath.add(v.get(v.size()-1));
return addElementToPath(coveredPath, pathEnd);
}else{
for(int i=0; i<v.size(); i++){
Object newNode = v.get(i);
//clone only when neccessary!
if(i!=0) coveredPath = new Vector(coveredPath);
coveredPath.add(newNode);
Vector returnValue = addElementToPath(coveredPath, pathEnd);
if(returnValue!=null)return returnValue;
}
return null;
}
}
return null;
}
}
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