📄 animator.java
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/**
* Copyright (C) 2006, Laboratorio di Valutazione delle Prestazioni - Politecnico di Milano
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package jmt.gui.common.animation;
/**
* Created by IntelliJ IDEA.
* User: orsotronIII
*
* This class is a simple thread which only purpose is to update an
* {@link jmt.gui.common.animation.Animation} implementing class, which must be passed
* as a construction parameter.
*
* Modified by Bertoli Marco to terminate correctly.
*/
public class Animator extends Thread{
// Used to wait for termination
private final Object mutex = new Object();
//tells whether this animation is running.
private boolean isWorking=false;
//number of millisecs between two frames of the animation
private long sleepTime;
/**The {@link jmt.gui.common.animation.Animation} implementing class that has to be
* updated to show the animation.
*/
protected Animation animation = null;
/**Creates a new instance of Animator.
* Frame rate is set by default at 30 frames per seconds.
* @param a: Animation to be updated by this animator.{@see animation}
*/
public Animator(Animation a){
this(30, a);
}
/**Creates a new instance of Animator with explicit definition of framerate.
* @param fps: framerate for this animation.
* @param a: Animation to be updated by this animator.{@see animation}
*/
public Animator(double fps, Animation a){
super();
animation = a;
sleepTime = (long)(1000/fps);
}
/**Starts the handled animation*/
public void start(){
super.start();
animation.init();
isWorking=true;
}
/**Performs update of the handled animation as far as terminate() method has not been called.*/
public void run(){
synchronized(mutex) {
while(isWorking){
try{
mutex.wait(sleepTime);
}catch(InterruptedException e){
this.terminate();
}
if (isWorking)
animation.refresh();
}
}
}
/**Terminates current animation*/
public void terminate(){
isWorking=false;
synchronized(mutex) {
mutex.notifyAll();
}
}
}
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