📄 list.h
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// Fig. 21.4: List.h
// Template List class definition.
#ifndef LIST_H
#define LIST_H
#include <iostream>
using std::cout;
#include <new>
#include "Listnode.h" // ListNode class definition
template< typename NODETYPE >
class List
{
public:
List(); // constructor
~List(); // destructor
void insertAtFront( const NODETYPE & );
void insertAtBack( const NODETYPE & );
bool removeFromFront( NODETYPE & );
bool removeFromBack( NODETYPE & );
bool isEmpty() const;
void print() const;
private:
ListNode< NODETYPE > *firstPtr; // pointer to first node
ListNode< NODETYPE > *lastPtr; // pointer to last node
// utility function to allocate new node
ListNode< NODETYPE > *getNewNode( const NODETYPE & );
}; // end class List
// default constructor
template< typename NODETYPE >
List< NODETYPE >::List()
: firstPtr( 0 ), lastPtr( 0 )
{
// empty body
} // end List constructor
// destructor
template< typename NODETYPE >
List< NODETYPE >::~List()
{
if ( !isEmpty() ) // List is not empty
{
cout << "Destroying nodes ...\n";
ListNode< NODETYPE > *currentPtr = firstPtr;
ListNode< NODETYPE > *tempPtr;
while ( currentPtr != 0 ) // delete remaining nodes
{
tempPtr = currentPtr;
cout << tempPtr->data << '\n';
currentPtr = currentPtr->nextPtr;
delete tempPtr;
} // end while
} // end if
cout << "All nodes destroyed\n\n";
} // end List destructor
// insert node at front of list
template< typename NODETYPE >
void List< NODETYPE >::insertAtFront( const NODETYPE &value )
{
ListNode< NODETYPE > *newPtr = getNewNode( value ); // new node
if ( isEmpty() ) // List is empty
firstPtr = lastPtr = newPtr; // new list has only one node
else // List is not empty
{
newPtr->nextPtr = firstPtr; // point new node to previous 1st node
firstPtr = newPtr; // aim firstPtr at new node
} // end else
} // end function insertAtFront
// insert node at back of list
template< typename NODETYPE >
void List< NODETYPE >::insertAtBack( const NODETYPE &value )
{
ListNode< NODETYPE > *newPtr = getNewNode( value ); // new node
if ( isEmpty() ) // List is empty
firstPtr = lastPtr = newPtr; // new list has only one node
else // List is not empty
{
lastPtr->nextPtr = newPtr; // update previous last node
lastPtr = newPtr; // new last node
} // end else
} // end function insertAtBack
// delete node from front of list
template< typename NODETYPE >
bool List< NODETYPE >::removeFromFront( NODETYPE &value )
{
if ( isEmpty() ) // List is empty
return false; // delete unsuccessful
else
{
ListNode< NODETYPE > *tempPtr = firstPtr; // hold tempPtr to delete
if ( firstPtr == lastPtr )
firstPtr = lastPtr = 0; // no nodes remain after removal
else
firstPtr = firstPtr->nextPtr; // point to previous 2nd node
value = tempPtr->data; // return data being removed
delete tempPtr; // reclaim previous front node
return true; // delete successful
} // end else
} // end function removeFromFront
// delete node from back of list
template< typename NODETYPE >
bool List< NODETYPE >::removeFromBack( NODETYPE &value )
{
if ( isEmpty() ) // List is empty
return false; // delete unsuccessful
else
{
ListNode< NODETYPE > *tempPtr = lastPtr; // hold tempPtr to delete
if ( firstPtr == lastPtr ) // List has one element
firstPtr = lastPtr = 0; // no nodes remain after removal
else
{
ListNode< NODETYPE > *currentPtr = firstPtr;
// locate second-to-last element
while ( currentPtr->nextPtr != lastPtr )
currentPtr = currentPtr->nextPtr; // move to next node
lastPtr = currentPtr; // remove last node
currentPtr->nextPtr = 0; // this is now the last node
} // end else
value = tempPtr->data; // return value from old last node
delete tempPtr; // reclaim former last node
return true; // delete successful
} // end else
} // end function removeFromBack
// is List empty?
template< typename NODETYPE >
bool List< NODETYPE >::isEmpty() const
{
return firstPtr == 0;
} // end function isEmpty
// return pointer to newly allocated node
template< typename NODETYPE >
ListNode< NODETYPE > *List< NODETYPE >::getNewNode(
const NODETYPE &value )
{
return new ListNode< NODETYPE >( value );
} // end function getNewNode
// display contents of List
template< typename NODETYPE >
void List< NODETYPE >::print() const
{
if ( isEmpty() ) // List is empty
{
cout << "The list is empty\n\n";
return;
} // end if
ListNode< NODETYPE > *currentPtr = firstPtr;
cout << "The list is: ";
while ( currentPtr != 0 ) // get element data
{
cout << currentPtr->data << ' ';
currentPtr = currentPtr->nextPtr;
} // end while
cout << "\n\n";
} // end function print
#endif
/**************************************************************************
* (C) Copyright 1992-2005 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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