seqencoder.hh

来自「Motion JPEG编解码器源代码」· HH 代码 · 共 147 行

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#ifndef _SEQENCODER_HH#define _SEQENCODER_HH/*  (C) 2000/2001/2005 Andrew Stevens *//*  This Software is free software; you can redistribute it *  and/or modify it under the terms of the GNU General Public License *  as published by the Free Software Foundation; either version 2 of *  the License, or (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * */#include <config.h>#include <deque>#include "mjpeg_types.h"#include "picture.hh"#include "streamstate.h"class MPEG2Encoder;class EncoderParams;class MPEG2CodingBuf;class PictureReader;class Despatcher;class SeqEncoder{public:	SeqEncoder( EncoderParams &encparams,                PictureReader &reader,                Quantizer &quantizer,                ElemStrmWriter &writer,                RateCtl    &ratecontroller        );	~SeqEncoder();    /**********************************     *     * Setup ready to start encoding once parameter objects have     * (where relevant) been Init-ed.     *     *********************************/    void Init();         /**********************************     *     * Encode Stream setup during Init     *     *********************************/    void EncodeStream();        private:     /*********************************     *     * Manage Picture's - they're expensive-ish to allocate so     * we maintained a stack already allocated but unused objects.     *     *********************************/         Picture *GetPicture();    void ReleasePicture( Picture *);          /**********************************     *     * Pass1EncodeFrame - Pass1 encode a frame.     * Between zero and many frames may be read (lots of internal     * look-ahead and buffering).  Internal parallelism via     * POSIXworker threads.     * May re-encode frames      *     *********************************/    void Pass1EncodeFrame();         /**********************************     *     * Pass1EncodeFrame - Pass2 encode a frame.     *     *     *********************************/     void Pass2EncodeFrame();               /**********************************     *     * Perform Epilogue to encoding video stream     * Ensure all encoding work still being worked on     * is completed and flushed.  Collects statistics etc etc.     *     *********************************/       void StreamEnd();	void EncodePicture( Picture *picture );        uint64_t BitsAfterMux() const;        EncoderParams &encparams;    PictureReader &reader;    Quantizer &quantizer;    ElemStrmWriter &writer;    RateCtl    &ratecontroller;        Despatcher &despatcher;	    // Picture's (in decode order) that have been pass1 coded    // but are not yet ready to be committed for pass 2 coding...    std::deque<Picture *> pass1coded;    // Queue of Picture's (in decode order) committed for pass2 encoding    std::deque<Picture*> pass2queue;        // Picture's allocated but currently not used in encoding    std::vector<Picture *> free_pictures;        	// Internal state of encoding...	StreamState ss;	Picture *cur_picture, *old_picture;	Picture *new_ref_picture, *old_ref_picture;};/*  * Local variables: *  c-file-style: "stroustrup" *  tab-width: 4 *  indent-tabs-mode: nil * End: */#endif

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