inputstrm.cpp
来自「Motion JPEG编解码器源代码」· C++ 代码 · 共 283 行
CPP
283 行
/* * inputstrm.c: Base classes related to muxing out input streams into * the output stream. * * Copyright (C) 2001 Andrew Stevens <andrew.stevens@philips.com> * * * This program is free software; you can redistribute it and/or * modify it under the terms of version 2 of the GNU General Public License * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include <config.h>#include <assert.h>#include "mjpeg_types.h"#include "inputstrm.hpp"#include "multiplexor.hpp"MuxStream::MuxStream() : init(false) {}void MuxStream::Init( const int strm_id, const unsigned int _buf_scale, const unsigned int buf_size, const unsigned int _zero_stuffing, bool bufs_in_first, bool always_bufs) { stream_id = strm_id; nsec = 0; zero_stuffing = _zero_stuffing; buffer_scale = _buf_scale; buffer_size = buf_size; bufmodel.Init( buf_size ); buffers_in_header = bufs_in_first; always_buffers_in_header = always_bufs; new_au_next_sec = true; init = true; min_pes_header_len = 0;}unsigned int MuxStream::BufferSizeCode(){ if( buffer_scale == 1 ) return buffer_size / 1024; else if( buffer_scale == 0 ) return buffer_size / 128; else assert(false); return 0; // Never reached...}ElementaryStream::ElementaryStream( IBitStream &ibs, Multiplexor &into, stream_kind _kind) : InputStream( ibs ), au(0), muxinto( into ), kind(_kind), buffer_min(INT_MAX), buffer_max(1){}/*********************************** * * Scan ahead to buffer enough info on the coming Access Units to * permit look-ahead of look_ahead/processing AUs forward from the * current AU *and* the muxing of at least one sector. * **********************************/void ElementaryStream::AUBufferLookaheadFill( unsigned int look_ahead){ while( !eoscan && ( look_ahead+1 > aunits.MaxAULookahead() || bs.BufferedBytes() < muxinto.sector_size ) ) { FillAUbuffer(FRAME_CHUNK); }}/****************************************** * * Move on to the next Access unit in the Elementary stream * *****************************************/bool ElementaryStream::NextAU(){ // Free up no longer needed AU record if( au != 0 ) delete au; // Ensure we have enough in the AU buffer! AUBufferLookaheadFill(1); // Get the details of the next AU to be muxed.... AUnit *p_au = aunits.Next(); if( p_au != NULL ) { au = p_au; au_unsent = p_au->length; return true; } else { au_unsent = 0; return false; }}AUnit *ElementaryStream::Lookahead( unsigned int n){ AUBufferLookaheadFill(n); return aunits.Lookahead( n );}unsigned int ElementaryStream::BytesToMuxAUEnd(unsigned int sector_transport_size){ return (au_unsent/min_packet_data)*sector_transport_size + (au_unsent%min_packet_data)+(sector_transport_size-min_packet_data);}/****************************************************************** * ElementaryStream::ReadPacketPayload * * Reads the stream data from actual input stream, updates decode * buffer model and current access unit information from the * look-ahead scanning buffer to account for bytes_muxed bytes being * muxed out. Particular important is the maintenance of "au_unsent" * the count of how much data in the current AU remains umuxed. It * not only allows us to keep track of AU's but is also used for * generating substream headers * * Unless we need to over-ride it to handle sub-stream headers * The packet payload for an elementary stream is simply the parsed and * spliced buffered stream data.. * ******************************************************************/unsigned int ElementaryStream::ReadPacketPayload(uint8_t *dst, unsigned int to_read){ // // Allow for the possibility that stream sub-headers might be needed // E.g. AC3, LPCM, DTS.... unsigned int header_size = StreamHeaderSize(); bitcount_t read_start = bs.GetBytePos(); unsigned int actually_read = bs.GetBytes( dst+header_size, to_read-header_size ); bs.Flush( read_start ); Muxed( actually_read ); ReadStreamHeader(dst, header_size); return actually_read;}void ElementaryStream::Muxed (unsigned int bytes_muxed){ clockticks decode_time; if (bytes_muxed == 0 || MuxCompleted() ) return; /* Work through what's left of the current AU and the following AU's updating the info until we reach a point where an AU had to be split between packets. NOTE: It *is* possible for this loop to iterate. The DTS/PTS field for the packet in this case would have been given the that for the first AU to start in the packet. Whether Joe-Blow's hardware VCD player handles this properly is another matter of course! */ decode_time = RequiredDTS(); while (au_unsent < bytes_muxed) { AUMuxed(true); // Update stream specific tracking // of AUs muxed... bufmodel.Queued(au_unsent, decode_time); bytes_muxed -= au_unsent; new_au_next_sec = NextAU(); if( !new_au_next_sec ) return; decode_time = RequiredDTS(); }; // We've now reached a point where the current AU overran or // fitted exactly. We need to distinguish the latter case // so we can record whether the next packet starts with an // existing AU or not - info we need to decide what PTS/DTS // info to write at the start of the next packet. if (au_unsent > bytes_muxed) { AUMuxed(false); bufmodel.Queued( bytes_muxed, decode_time); au_unsent -= bytes_muxed; new_au_next_sec = false; } else // if (au_unsent == bytes_muxed) { AUMuxed(false); bufmodel.Queued(bytes_muxed, decode_time); new_au_next_sec = NextAU(); } }bool ElementaryStream::MuxPossible(clockticks currentSCR){ return (!RunOutComplete() && bufmodel.Space() > max_packet_data);}void ElementaryStream::UpdateBufferMinMax(){ buffer_min = buffer_min < bufmodel.Space() ? buffer_min : bufmodel.Space(); buffer_max = buffer_max > bufmodel.Space() ? buffer_max : bufmodel.Space();}void ElementaryStream::AllDemuxed(){ bufmodel.Flushed();}void ElementaryStream::DemuxedTo( clockticks SCR ){ bufmodel.Cleaned( SCR );}bool ElementaryStream::MuxCompleted(){ return au_unsent == 0;}void ElementaryStream::SetSyncOffset( clockticks sync_offset ){ timestamp_delay = sync_offset;}void ElementaryStream::BufferAndOutputSector( ){ AUBufferLookaheadFill(1); // TODO is this really needed here? OutputSector();}/* * Local variables: * c-file-style: "stroustrup" * tab-width: 4 * indent-tabs-mode: nil * End: */
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