inputstrm.cpp

来自「Motion JPEG编解码器源代码」· C++ 代码 · 共 283 行

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/* *  inputstrm.c:  Base classes related to muxing out input streams into *                the output stream. * *  Copyright (C) 2001 Andrew Stevens <andrew.stevens@philips.com> * * *  This program is free software; you can redistribute it and/or *  modify it under the terms of version 2 of the GNU General Public License *  as published by the Free Software Foundation. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#include <config.h>#include <assert.h>#include "mjpeg_types.h"#include "inputstrm.hpp"#include "multiplexor.hpp"MuxStream::MuxStream() : init(false) {}void MuxStream::Init( const int strm_id, 			const unsigned int _buf_scale,			const unsigned int buf_size,			const unsigned int _zero_stuffing,			bool bufs_in_first, 			bool always_bufs) {	stream_id = strm_id;	nsec = 0;	zero_stuffing = _zero_stuffing;	buffer_scale = _buf_scale;	buffer_size = buf_size;	bufmodel.Init( buf_size );	buffers_in_header = bufs_in_first;	always_buffers_in_header = always_bufs;	new_au_next_sec = true;	init = true;    min_pes_header_len = 0;}unsigned int MuxStream::BufferSizeCode(){	if( buffer_scale == 1 )		return buffer_size / 1024;	else if( buffer_scale == 0 )		return buffer_size / 128;	else		assert(false);    return 0;                   // Never reached...}ElementaryStream::ElementaryStream( IBitStream &ibs,                                    Multiplexor &into, stream_kind _kind) :     InputStream( ibs ),    au(0),	muxinto( into ),	kind(_kind),    buffer_min(INT_MAX),    buffer_max(1){}/*********************************** * * Scan ahead to buffer enough info on the coming Access Units to * permit look-ahead of look_ahead/processing AUs forward from the * current AU *and* the muxing of at least one sector. * **********************************/void ElementaryStream::AUBufferLookaheadFill( unsigned int look_ahead){    while( !eoscan &&           ( look_ahead+1 > aunits.MaxAULookahead()              || bs.BufferedBytes() < muxinto.sector_size ) )    {        FillAUbuffer(FRAME_CHUNK);    }}/****************************************** * * Move on to the next Access unit in the Elementary stream * *****************************************/bool ElementaryStream::NextAU(){    // Free up no longer needed AU record    if( au != 0 )        delete au;    // Ensure we have enough in the AU buffer!    AUBufferLookaheadFill(1);    // Get the details of the next AU to be muxed....	AUnit *p_au = aunits.Next();	if( p_au != NULL )	{		au = p_au;		au_unsent = p_au->length;		return true;	}	else	{		au_unsent = 0;		return false;	}}AUnit *ElementaryStream::Lookahead( unsigned int n){    AUBufferLookaheadFill(n);    return aunits.Lookahead( n );}unsigned int ElementaryStream::BytesToMuxAUEnd(unsigned int sector_transport_size){	return (au_unsent/min_packet_data)*sector_transport_size +		(au_unsent%min_packet_data)+(sector_transport_size-min_packet_data);}/****************************************************************** *	ElementaryStream::ReadPacketPayload * *  Reads the stream data from actual input stream, updates decode *  buffer model and current access unit information from the *  look-ahead scanning buffer to account for bytes_muxed bytes being *  muxed out.  Particular important is the maintenance of "au_unsent" *  the count of how much data in the current AU remains umuxed.  It *  not only allows us to keep track of AU's but is also used for *  generating substream headers * *  Unless we need to over-ride it to handle sub-stream headers * The packet payload for an elementary stream is simply the parsed and * spliced buffered stream data.. * ******************************************************************/unsigned int ElementaryStream::ReadPacketPayload(uint8_t *dst, unsigned int to_read){    //    // Allow for the possibility that stream sub-headers might be needed    // E.g. AC3, LPCM, DTS....    unsigned int header_size = StreamHeaderSize();    bitcount_t read_start = bs.GetBytePos();    unsigned int actually_read = bs.GetBytes( dst+header_size, to_read-header_size );    bs.Flush( read_start );    Muxed( actually_read );    ReadStreamHeader(dst, header_size);	return actually_read;}void ElementaryStream::Muxed (unsigned int bytes_muxed){	clockticks   decode_time;  	if (bytes_muxed == 0 || MuxCompleted() )		return;	/* Work through what's left of the current AU and the following AU's	   updating the info until we reach a point where an AU had to be	   split between packets.	   NOTE: It *is* possible for this loop to iterate. 	   The DTS/PTS field for the packet in this case would have been	   given the that for the first AU to start in the packet.	   Whether Joe-Blow's hardware VCD player handles this properly is	   another matter of course!	*/	decode_time = RequiredDTS();	while (au_unsent < bytes_muxed)	{	          AUMuxed(true);          // Update stream specific tracking                                 // of AUs muxed...		bufmodel.Queued(au_unsent, decode_time);		bytes_muxed -= au_unsent;        new_au_next_sec = NextAU();        if( !new_au_next_sec )			return;		decode_time = RequiredDTS();	};	// We've now reached a point where the current AU overran or	// fitted exactly.  We need to distinguish the latter case	// so we can record whether the next packet starts with an	// existing AU or not - info we need to decide what PTS/DTS	// info to write at the start of the next packet.		if (au_unsent > bytes_muxed)	{        AUMuxed(false);		bufmodel.Queued( bytes_muxed, decode_time);		au_unsent -= bytes_muxed;		new_au_next_sec = false;	} 	else //  if (au_unsent == bytes_muxed)	{        AUMuxed(false);		bufmodel.Queued(bytes_muxed, decode_time);		new_au_next_sec = NextAU();	}	   }bool ElementaryStream::MuxPossible(clockticks currentSCR){	return (!RunOutComplete() &&			bufmodel.Space() > max_packet_data);}void ElementaryStream::UpdateBufferMinMax(){    buffer_min =  buffer_min < bufmodel.Space() ?         buffer_min : bufmodel.Space();    buffer_max = buffer_max > bufmodel.Space() ?         buffer_max : bufmodel.Space();}void ElementaryStream::AllDemuxed(){	bufmodel.Flushed();}void ElementaryStream::DemuxedTo( clockticks SCR ){	bufmodel.Cleaned( SCR );}bool ElementaryStream::MuxCompleted(){	return au_unsent == 0;}void ElementaryStream::SetSyncOffset( clockticks sync_offset ){	timestamp_delay = sync_offset;}void ElementaryStream::BufferAndOutputSector( ){    AUBufferLookaheadFill(1);   // TODO is this really needed here?    OutputSector();}/*  * Local variables: *  c-file-style: "stroustrup" *  tab-width: 4 *  indent-tabs-mode: nil * End: */

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