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📄 yuvcorrect_functions.c

📁 Motion JPEG编解码器源代码
💻 C
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/*  *  yuvcorrect_functions.c  *  Common functions between yuvcorrect and yuvcorrect_tune  *  Copyright (C) 2002 Xavier Biquard <xbiquard@free.fr>  *   *  This program is free software; you can redistribute it and/or modify  *  it under the terms of the GNU General Public License as published by  *  the Free Software Foundation; either version 2 of the License, or  *  (at your option) any later version.  *  *  This program is distributed in the hope that it will be useful,  *  but WITHOUT ANY WARRANTY; without even the implied warranty of  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  *  GNU General Public License for more details.  *  *  You should have received a copy of the GNU General Public License  *  along with this program; if not, write to the Free Software  *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */// *************************************************************************************#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#include <math.h>#include <signal.h>#include "yuv4mpeg.h"#include "yuvcorrect.h"// For pointer adress alignementconst uint16_t ALIGNEMENT = 16 ;   // 16 bytes alignement for mmx registers in SIMD instructions for Pentiumconst float PI = 3.141592654;const char *legal_opt_flags = "I:F:M:T:Y:R:v:h";const char LUMINANCE[] = "LUMINANCE_";const char CHROMINANCE[] = "CHROMINANCE_";const char Y[] = "Y_";const char UV[] = "UV_";const char CONFORM[] = "CONFORM";const char R[] = "R_";const char G[] = "G_";const char B[] = "B_";// Possible capacity over or under flow for the RGB to YUV conversion and vice-versaconst uint16_t OFFSET = 256;// *************************************************************************************voidhandle_args_yuv_rgb (int argc, char *argv[], yuv_correction_t * yuv_correct, rgb_correction_t * rgb_correct){  // This function handles argument passing on the command line  int c;  unsigned int ui1, ui2, ui3, ui4;  int k_yuv, k_rgb;  float f1, f2, f3;  // Ne pas oublier de mettre la putain de ligne qui suit, sinon, plus d'argument 

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