📄 levelmap.java
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package boxman;/** * 取得地图信息 * Copyright: Copyright (c) 2002 * Company: mhb * @author mhb * @version 1.0 */public class LevelMap { private int level; private int manX, manY; private int[][] levelMap; /** * 0背景,1墙,2空地,3箱子,5目的地 * @param l 级别 */ public LevelMap(int l) { level = l; switch(level) { case 0: manX = 0; manY = 0; int[][] levelMap0 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap0; break; case 1: manX = 8; manY = 6; int[][] levelMap1 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,5,1,0,0,0,0,0}, {0,0,0,0,1,1,1,1,3,1,0,0,0,0,0}, {0,0,0,0,1,5,2,3,2,1,1,1,0,0,0}, {0,0,0,0,1,1,1,3,2,3,5,1,0,0,0}, {0,0,0,0,0,0,1,2,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,5,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap1; break; case 2: manX = 6; manY = 4; int[][] levelMap2 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,1,2,2,5,5,5,1,0,0,0,0}, {0,0,0,0,1,2,2,2,2,2,1,1,0,0,0}, {0,0,0,1,1,1,3,2,2,2,2,1,0,0,0}, {0,0,0,1,2,2,2,2,2,2,2,1,0,0,0}, {0,0,0,1,2,3,2,1,3,1,2,1,0,0,0}, {0,0,0,1,2,2,2,1,2,2,2,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap2; break; case 3: manX = 5; manY = 7; int[][] levelMap3 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,1,2,2,2,2,2,1,1,1,0,0}, {0,0,0,1,1,3,1,1,1,2,2,2,1,0,0}, {0,0,0,1,2,2,2,3,2,2,3,2,1,0,0}, {0,0,0,1,2,5,5,1,2,3,2,1,1,0,0}, {0,0,0,1,1,5,5,1,2,2,2,1,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap3; break; case 4: manX = 6; manY = 4; int[][] levelMap4 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,2,2,1,1,1,0,0,0,0}, {0,0,0,0,0,1,2,3,2,2,1,0,0,0,0}, {0,0,0,0,1,1,1,2,1,2,1,1,0,0,0}, {0,0,0,0,1,5,1,2,1,2,2,1,0,0,0}, {0,0,0,0,1,5,3,2,2,1,2,1,0,0,0}, {0,0,0,0,1,5,2,2,2,3,2,1,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap4; break; case 5: manX = 12; manY = 11; int[][] levelMap5 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, {0,1,1,1,1,2,2,2,2,2,1,0,0,0,0}, {0,1,2,2,2,5,1,1,1,2,1,0,0,0,0}, {0,1,2,1,2,1,2,2,2,2,1,1,0,0,0}, {0,1,2,1,2,3,2,3,1,5,2,1,0,0,0}, {0,1,2,1,2,2,4,2,2,1,2,1,0,0,0}, {0,1,2,5,1,3,2,3,2,1,2,1,0,0,0}, {0,1,1,2,2,2,2,1,2,1,2,1,1,1,0}, {0,0,1,2,1,1,1,5,2,2,2,2,2,1,0}, {0,0,1,2,2,2,2,2,1,1,2,2,2,1,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap5; break; case 6: manX = 11; manY = 4; int[][] levelMap6 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,2,2,1,2,2,1,0,0}, {0,0,0,0,0,1,2,2,2,1,2,2,1,0,0}, {0,0,0,0,0,1,3,2,3,2,3,2,1,0,0}, {0,0,0,0,0,1,2,3,1,1,2,2,1,0,0}, {0,0,0,1,1,1,2,3,2,1,2,1,1,0,0}, {0,0,0,1,5,5,5,5,5,2,2,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap6; break; case 7: manX = 9; manY = 5; int[][] levelMap7 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,1,1,1,2,2,2,1,0,0,0,0}, {0,0,0,0,1,2,2,3,5,2,1,1,0,0,0}, {0,0,0,0,1,2,2,5,3,5,2,1,0,0,0}, {0,0,0,0,1,1,1,2,4,3,2,1,0,0,0}, {0,0,0,0,0,0,1,2,2,2,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap7; break; case 8: manX = 7; manY = 9; int[][] levelMap8 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,1,5,5,1,0,0,0,0,0}, {0,0,0,0,0,1,1,2,5,1,1,0,0,0,0}, {0,0,0,0,0,1,2,2,3,5,1,0,0,0,0}, {0,0,0,0,1,1,2,3,2,2,1,1,0,0,0}, {0,0,0,0,1,2,2,1,3,3,2,1,0,0,0}, {0,0,0,0,1,2,2,2,2,2,2,1,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap8; break; case 9: manX = 11; manY = 7; int[][] levelMap9 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,2,2,2,2,1,0,0,0}, {0,0,0,1,1,5,2,3,1,1,2,1,1,0,0}, {0,0,0,1,5,5,3,2,3,2,2,2,1,0,0}, {0,0,0,1,5,5,2,3,2,3,2,1,1,0,0}, {0,0,0,1,1,1,1,1,1,2,2,1,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap9; break; case 10: manX = 12; manY = 7; int[][] levelMap10 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,0,1,1,1,1,1}, {0,1,2,2,2,2,2,2,1,0,1,2,2,5,1}, {0,1,2,2,3,2,3,2,1,0,1,5,5,5,1}, {0,1,2,1,2,2,3,2,1,1,1,2,2,5,1}, {0,1,2,2,3,3,3,2,2,2,3,2,2,5,1}, {0,1,1,1,2,2,3,2,2,3,1,2,2,5,1}, {0,0,0,1,2,2,3,1,3,2,1,5,5,5,1}, {0,0,0,1,1,2,2,2,2,2,1,2,2,5,1}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap10; break; case 11: manX = 12; manY = 7; int[][] levelMap11 = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {1,2,2,2,1,1,1,1,1,0,1,1,1,1,1}, {1,2,3,2,2,2,2,2,1,0,1,5,2,5,1}, {1,1,2,2,3,2,3,2,1,0,1,5,5,5,1}, {0,1,2,1,2,2,3,2,1,1,1,2,2,5,1}, {0,1,2,2,3,3,3,2,2,2,3,2,2,5,1}, {0,1,1,1,2,2,3,2,2,3,1,2,2,5,1}, {0,0,0,1,2,2,3,1,3,2,1,5,5,5,1}, {0,0,0,1,1,2,2,2,2,2,1,2,2,5,1}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; levelMap = levelMap11; break; default: } } /** * 取得地图 * @return 数组 */ public int[][] getLevelMap() { return levelMap; } public int getManX() { return manX; } public int getManY() { return manY; }}
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