📄 des.cpp
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#include<vcl.h>
/* ======================================= *
* D E F I N I T I O N S *
* ======================================= */
#include "des.h"
#include "stdio.h"
#include "stdlib.h"
#define INTEL
#define FASTER
#define usint WORD
/* ======================================= *
* P R I V A T E T Y P E S *
* ======================================= */
/* void */
/* ======================================= *
* P R I V A T E D A T A *
* ======================================= */
const static byte PC1[56] = /* Permuted choice 1 used for setting key */
{
56,48,40,32,24,16, 8,
0,57,49,41,33,25,17,
9, 1,58,50,42,34,26,
18,10, 2,59,51,43,35,
62,54,46,38,30,22,14,
6,61,53,45,37,29,21,
13, 5,60,52,44,36,28,
20,12, 4,27,19,11, 3
};
const static byte PC2[48] = /* Permuted choice 2 used for setting key */
{
13,16,10,23, 0, 4,
2,27,14, 5,20, 9,
22,18,11, 3,25, 7,
15, 6,26,19,12, 1,
40,51,30,36,46,54,
29,39,50,44,32,47,
43,48,38,55,33,52,
45,41,49,35,28,31
};
const static byte shifts[16] = /* Schedule of left shifts for */
{
1,1,2,2,2,2,2,2,1,2,2,2,2,2,2,1
};
#ifdef FASTER
const static usint SP00high[64] =
{
0x0080,0x0000,0x0000,0x0080,0x0080,0x0000,0x0000,0x0000,0x0000,0x0080,
0x0080,0x0000,0x0080,0x0080,0x0080,0x0000,0x0000,0x0080,0x0080,0x0000,
0x0000,0x0080,0x0080,0x0080,0x0000,0x0080,0x0080,0x0000,0x0000,0x0000,
0x0000,0x0080,0x0000,0x0080,0x0000,0x0080,0x0080,0x0080,0x0080,0x0000,
0x0080,0x0000,0x0000,0x0080,0x0000,0x0000,0x0080,0x0000,0x0080,0x0000,
0x0080,0x0080,0x0080,0x0000,0x0000,0x0080,0x0000,0x0080,0x0080,0x0000,
0x0000,0x0000,0x0000,0x0080
};
const static usint SP00low[64] =
{
0x8200,0x0000,0x8000,0x8202,0x8002,0x8202,0x0002,0x8000,0x0200,0x8200,
0x8202,0x0200,0x0202,0x8002,0x0000,0x0002,0x0202,0x0200,0x0200,0x8200,
0x8200,0x8000,0x8000,0x0202,0x8002,0x0002,0x0002,0x8002,0x0000,0x0202,
0x8202,0x0000,0x8000,0x8202,0x0002,0x8000,0x8200,0x0000,0x0000,0x0200,
0x8002,0x8000,0x8200,0x0002,0x0200,0x0002,0x0202,0x8202,0x8202,0x8002,
0x8000,0x0202,0x0002,0x0202,0x8202,0x8200,0x0202,0x0200,0x0200,0x0000,
0x8002,0x8200,0x0000,0x8002
};
const static usint SP01high[64] =
{
0x4008,0x4000,0x0000,0x0008,0x0008,0x0000,0x4008,0x4000,0x4000,0x4008,
0x4008,0x4000,0x4000,0x0008,0x0000,0x4008,0x0008,0x0008,0x4000,0x0000,
0x4000,0x0000,0x0008,0x4008,0x0008,0x4000,0x0000,0x0008,0x0000,0x4008,
0x4008,0x0000,0x0000,0x0008,0x4008,0x0008,0x4000,0x4008,0x4008,0x0000,
0x4008,0x4000,0x0000,0x4008,0x0008,0x0000,0x0000,0x4000,0x0000,0x4008,
0x0008,0x4000,0x0008,0x4000,0x4000,0x0008,0x0008,0x0000,0x4000,0x0000,
0x4000,0x4008,0x4008,0x0008
};
const static usint SP01low[64] =
{
0x4010,0x4000,0x4000,0x4010,0x0000,0x0010,0x0010,0x4010,0x0010,0x4010,
0x4000,0x0000,0x4000,0x0000,0x0010,0x0010,0x4000,0x0010,0x4010,0x0000,
0x0000,0x4000,0x4010,0x0000,0x0010,0x0010,0x0000,0x4000,0x4010,0x4000,
0x0000,0x4010,0x0000,0x4010,0x0010,0x0000,0x4010,0x0000,0x4000,0x4000,
0x0000,0x4000,0x0010,0x4010,0x4010,0x0010,0x4000,0x0000,0x4010,0x4000,
0x0000,0x0010,0x0010,0x4010,0x0010,0x0010,0x4000,0x0000,0x4000,0x4010,
0x0000,0x0010,0x4010,0x4000
};
const static usint SP10high[64] =
{
0x0000,0x0401,0x0000,0x0401,0x0400,0x0000,0x0001,0x0400,0x0001,0x0400,
0x0400,0x0001,0x0401,0x0001,0x0401,0x0000,0x0400,0x0000,0x0401,0x0000,
0x0001,0x0401,0x0401,0x0001,0x0400,0x0001,0x0001,0x0400,0x0000,0x0401,
0x0000,0x0400,0x0401,0x0400,0x0001,0x0000,0x0001,0x0401,0x0400,0x0000,
0x0000,0x0001,0x0401,0x0400,0x0400,0x0000,0x0000,0x0401,0x0400,0x0001,
0x0400,0x0401,0x0000,0x0001,0x0001,0x0400,0x0401,0x0400,0x0000,0x0401,
0x0001,0x0000,0x0401,0x0001
};
const static usint SP10low[64] =
{
0x0104,0x0100,0x0000,0x0004,0x0100,0x0000,0x0104,0x0100,0x0004,0x0004,
0x0004,0x0000,0x0104,0x0004,0x0000,0x0104,0x0000,0x0004,0x0100,0x0100,
0x0100,0x0000,0x0004,0x0104,0x0104,0x0100,0x0000,0x0104,0x0004,0x0104,
0x0100,0x0000,0x0100,0x0000,0x0004,0x0104,0x0000,0x0100,0x0100,0x0000,
0x0100,0x0004,0x0104,0x0100,0x0004,0x0100,0x0000,0x0004,0x0104,0x0000,
0x0000,0x0104,0x0004,0x0104,0x0100,0x0004,0x0000,0x0104,0x0104,0x0000,
0x0104,0x0004,0x0004,0x0100
};
const static usint SP11high[64] =
{
0x8040,0x8000,0x8000,0x0000,0x0040,0x8040,0x8040,0x8000,0x0000,0x0040,
0x0040,0x8040,0x8000,0x0000,0x0040,0x8040,0x8000,0x0000,0x0040,0x8040,
0x0000,0x0040,0x8000,0x0000,0x8040,0x8000,0x0000,0x0040,0x0000,0x0040,
0x8040,0x8000,0x0040,0x8040,0x0040,0x8040,0x8000,0x0000,0x0000,0x0040,
0x0000,0x0040,0x8040,0x8000,0x8040,0x8000,0x8000,0x0000,0x8040,0x8000,
0x8000,0x0000,0x8040,0x8000,0x0040,0x8040,0x8000,0x0000,0x0040,0x8040,
0x0000,0x0040,0x0000,0x0040
};
const static usint SP11low[64] =
{
0x1000,0x1040,0x1040,0x0040,0x1040,0x0040,0x0000,0x1000,0x0000,0x1000,
0x1000,0x1040,0x0040,0x0000,0x0040,0x0000,0x0000,0x1000,0x0000,0x1000,
0x0040,0x0000,0x1000,0x1040,0x0040,0x0000,0x1040,0x0040,0x1000,0x1040,
0x1040,0x0040,0x0040,0x0000,0x1000,0x1040,0x0040,0x0000,0x0000,0x1000,
0x1040,0x0040,0x0040,0x0000,0x1000,0x1040,0x1040,0x0040,0x1040,0x0040,
0x0000,0x1000,0x0000,0x1000,0x1040,0x0040,0x1000,0x1040,0x0000,0x1000,
0x0040,0x0000,0x1000,0x1040
};
const static usint SP20high[64] =
{
0x0000,0x0104,0x0104,0x2100,0x0004,0x0000,0x2000,0x0104,0x2004,0x0004,
0x0100,0x2004,0x2100,0x2104,0x0004,0x2000,0x0100,0x2004,0x2004,0x0000,
0x2000,0x2104,0x2104,0x0100,0x2104,0x2000,0x0000,0x2100,0x0104,0x0100,
0x2100,0x0004,0x0004,0x2100,0x0000,0x0100,0x2000,0x0104,0x2100,0x2004,
0x0100,0x2000,0x2104,0x0104,0x2004,0x0000,0x0100,0x2104,0x2104,0x0004,
0x2100,0x2104,0x0104,0x0000,0x2004,0x2100,0x0004,0x0100,0x2000,0x0004,
0x0000,0x2004,0x0104,0x2000
};
const static usint SP20low[64] =
{
0x0080,0x0080,0x0000,0x0080,0x0000,0x0080,0x0000,0x0000,0x0080,0x0000,
0x0080,0x0080,0x0080,0x0000,0x0080,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0080,0x0080,0x0080,0x0080,0x0000,0x0080,0x0000,0x0000,0x0080,0x0000,
0x0000,0x0080,0x0000,0x0080,0x0080,0x0000,0x0000,0x0000,0x0080,0x0080,
0x0080,0x0000,0x0000,0x0080,0x0080,0x0080,0x0000,0x0000,0x0080,0x0080,
0x0000,0x0080,0x0000,0x0000,0x0000,0x0000,0x0080,0x0080,0x0080,0x0000,
0x0000,0x0000,0x0080,0x0080
};
const static usint SP21high[64] =
{
0x1000,0x1020,0x0000,0x1020,0x1020,0x0000,0x1020,0x0020,0x1000,0x0020,
0x0020,0x1000,0x0020,0x1000,0x1000,0x0000,0x0000,0x0020,0x1000,0x0000,
0x0020,0x1000,0x0000,0x1020,0x1020,0x0000,0x0020,0x1020,0x0000,0x0020,
0x1020,0x1000,0x1000,0x0000,0x1020,0x0020,0x1020,0x0020,0x0000,0x1000,
0x0020,0x1000,0x1000,0x0000,0x1000,0x1020,0x0020,0x1020,0x0020,0x1020,
0x0000,0x1020,0x0000,0x0000,0x1020,0x0020,0x0000,0x0020,0x1000,0x0000,
0x1020,0x1000,0x0020,0x1000
};
const static usint SP21low[64] =
{
0x0008,0x0000,0x2000,0x2008,0x0000,0x0008,0x2008,0x0000,0x2000,0x2008,
0x0000,0x0008,0x0008,0x2000,0x0000,0x2008,0x0000,0x0008,0x2008,0x2000,
0x2000,0x2008,0x0008,0x0008,0x0008,0x0000,0x2008,0x2000,0x2008,0x2000,
0x2000,0x0000,0x2000,0x0008,0x0008,0x2000,0x2008,0x0000,0x2008,0x0008,
0x0000,0x2000,0x0000,0x2008,0x0008,0x2008,0x2000,0x0000,0x2008,0x2000,
0x0000,0x0008,0x0008,0x2000,0x0000,0x2008,0x2000,0x0008,0x2008,0x0000,
0x2000,0x0000,0x0008,0x2008
};
const static usint SP30high[64] =
{
0x0010,0x0210,0x0200,0x0000,0x0000,0x0200,0x0010,0x0210,0x0210,0x0010,
0x0000,0x0200,0x0000,0x0200,0x0210,0x0000,0x0200,0x0010,0x0010,0x0200,
0x0200,0x0210,0x0210,0x0010,0x0210,0x0000,0x0000,0x0210,0x0010,0x0000,
0x0200,0x0010,0x0200,0x0010,0x0010,0x0200,0x0200,0x0210,0x0210,0x0000,
0x0010,0x0200,0x0200,0x0010,0x0210,0x0000,0x0010,0x0210,0x0000,0x0200,
0x0210,0x0210,0x0010,0x0000,0x0000,0x0210,0x0000,0x0010,0x0210,0x0000,
0x0200,0x0200,0x0000,0x0010
};
const static usint SP30low[64] =
{
0x0000,0x0001,0x0401,0x0000,0x0400,0x0401,0x0401,0x0400,0x0401,0x0000,
0x0000,0x0001,0x0001,0x0000,0x0001,0x0401,0x0400,0x0401,0x0001,0x0400,
0x0001,0x0000,0x0400,0x0001,0x0000,0x0400,0x0401,0x0401,0x0400,0x0001,
0x0000,0x0400,0x0000,0x0400,0x0000,0x0401,0x0401,0x0001,0x0001,0x0001,
0x0001,0x0000,0x0400,0x0000,0x0400,0x0401,0x0401,0x0400,0x0401,0x0001,
0x0401,0x0000,0x0400,0x0000,0x0001,0x0401,0x0000,0x0401,0x0000,0x0400,
0x0001,0x0400,0x0400,0x0001
};
const static usint SP31high[64] =
{
0x0800,0x0000,0x0002,0x0802,0x0800,0x0800,0x0000,0x0800,0x0002,0x0802,
0x0802,0x0002,0x0802,0x0002,0x0000,0x0000,0x0802,0x0800,0x0800,0x0000,
0x0002,0x0002,0x0802,0x0802,0x0000,0x0000,0x0000,0x0802,0x0800,0x0800,
0x0002,0x0002,0x0002,0x0002,0x0802,0x0000,0x0000,0x0802,0x0000,0x0002,
0x0800,0x0000,0x0800,0x0802,0x0802,0x0800,0x0002,0x0800,0x0000,0x0802,
0x0002,0x0800,0x0802,0x0800,0x0800,0x0000,0x0802,0x0002,0x0002,0x0000,
0x0000,0x0002,0x0800,0x0802
};
const static usint SP31low[64] =
{
0x0820,0x0800,0x0000,0x0820,0x0000,0x0820,0x0020,0x0000,0x0020,0x0000,
0x0820,0x0800,0x0800,0x0820,0x0800,0x0020,0x0000,0x0020,0x0800,0x0820,
0x0800,0x0020,0x0020,0x0800,0x0820,0x0000,0x0000,0x0020,0x0020,0x0800,
0x0820,0x0000,0x0820,0x0000,0x0800,0x0800,0x0020,0x0020,0x0800,0x0820,
0x0800,0x0020,0x0020,0x0000,0x0020,0x0000,0x0000,0x0820,0x0000,0x0820,
0x0020,0x0020,0x0000,0x0800,0x0820,0x0000,0x0820,0x0800,0x0800,0x0820,
0x0820,0x0020,0x0000,0x0800
};
#else
const static byte IP[64] = /* Initial permutation for DES */
{
58,50,42,34,26,18,10, 2,
60,52,44,36,28,20,12, 4,
62,54,46,38,30,22,14, 6,
64,56,48,40,32,24,16, 8,
57,49,41,33,25,17, 9, 1,
59,51,43,35,27,19,11, 3,
61,53,45,37,29,21,13, 5,
63,55,47,39,31,23,15, 7
};
const static byte RFP[64] = /* Inverse permutation of the above */
{ /* for the final stage of DES */
8,40,16,48,24,56,32,64,
7,39,15,47,23,55,31,63,
6,38,14,46,22,54,30,62,
5,37,13,45,21,53,29,61,
4,36,12,44,20,52,28,60,
3,35,11,43,19,51,27,59,
2,34,10,42,18,50,26,58,
1,33, 9,41,17,49,25,57
};
const static byte E[48] = /* E bit selection table */
{
32, 1, 2, 3, 4, 5,
4, 5, 6, 7, 8, 9,
8, 9,10,11,12,13,
12,13,14,15,16,17,
16,17,18,19,20,21,
20,21,22,23,24,25,
24,25,26,27,28,29,
28,29,30,31,32, 1
};
const static byte P[32] = /* Permutation function P */
{
16, 7,20,21,
29,12,28,17,
1,15,23,26,
5,18,31,10,
2, 8,24,14,
32,27, 3, 9,
19,13,30, 6,
22,11, 4,25
};
const static byte S[8][64] = /* 8 S-BOXES */
{
14, 4,13, 1, 2,15,11, 8, 3,10, 6,12, 5, 9, 0, 7,
0,15, 7, 4,14, 2,13, 1,10, 6,12,11, 9, 5, 3, 8,
4, 1,14, 8,13, 6, 2,11,15,12, 9, 7, 3,10, 5, 0,
15,12, 8, 2, 4, 9, 1, 7, 5,11, 3,14,10, 0, 6,13,
15, 1, 8,14, 6,11, 3, 4, 9, 7, 2,13,12, 0, 5,10,
3,13, 4, 7,15, 2, 8,14,12, 0, 1,10, 6, 9,11, 5,
0,14, 7,11,10, 4,13, 1, 5, 8,12, 6, 9, 3, 2,15,
13, 8,10, 1, 3,15, 4, 2,11, 6, 7,12, 0, 5,14, 9,
10, 0, 9,14, 6, 3,15, 5, 1,13,12, 7,11, 4, 2, 8,
13, 7, 0, 9, 3, 4, 6,10, 2, 8, 5,14,12,11,15, 1,
13, 6, 4, 9, 8,15, 3, 0,11, 1, 2,12, 5,10,14, 7,
1,10,13, 0, 6, 9, 8, 7, 4,15,14, 3,11, 5, 2,12,
7,13,14, 3, 0, 6, 9,10, 1, 2, 8, 5,11,12, 4,15,
13, 8,11, 5, 6,15, 0, 3, 4, 7, 2,12, 1,10,14, 9,
10, 6, 9, 0,12,11, 7,13,15, 1, 3,14, 5, 2, 8, 4,
3,15, 0, 6,10, 1,13, 8, 9, 4, 5,11,12, 7, 2,14,
2,12, 4, 1, 7,10,11, 6, 8, 5, 3,15,13, 0,14, 9,
14,11, 2,12, 4, 7,13, 1, 5, 0,15,10, 3, 9, 8, 6,
4, 2, 1,11,10,13, 7, 8,15, 9,12, 5, 6, 3, 0,14,
11, 8,12, 7, 1,14, 2,13, 6,15, 0, 9,10, 4, 5, 3,
12, 1,10,15, 9, 2, 6, 8, 0,13, 3, 4,14, 7, 5,11,
10,15, 4, 2, 7,12, 9, 5, 6, 1,13,14, 0,11, 3, 8,
9,14,15, 5, 2, 8,12, 3, 7, 0, 4,10, 1,13,11, 6,
4, 3, 2,12, 9, 5,15,10,11,14, 1, 7, 6, 0, 8,13,
4,11, 2,14,15, 0, 8,13, 3,12, 9, 7, 5,10, 6, 1,
13, 0,11, 7, 4, 9, 1,10,14, 3, 5,12, 2,15, 8, 6,
1, 4,11,13,12, 3, 7,14,10,15, 6, 8, 0, 5, 9, 2,
6,11,13, 8, 1, 4,10, 7, 9, 5, 0,15,14, 2, 3,12,
13, 2, 8, 4, 6,15,11, 1,10, 9, 3,14, 5, 0,12, 7,
1,15,13, 8,10, 3, 7, 4,12, 5, 6,11, 0,14, 9, 2,
7,11, 4, 1, 9,12,14, 2, 0, 6,10,13,15, 3, 5, 8,
2, 1,14, 7, 4,10, 8,13,15,12, 9, 0, 3, 5, 6,11
};
#endif
#ifdef FASTER
static usint KS[16][4]; /* Key schedule of 16 48-bit subkeys
generated from 64-bit key */
#else
static byte KS[16][48]; /* Key schedule of 16 48-bit subkeys
generated from 64-bit key */
#endif
/* --------------------------------------------------------------------------
* FUNCTION NAME: BankUtil_Bcd2Asc.
* DESCRIPTION: Convert BCD code to ASCII code.
* PARAMETERS: BcdBuf - BCD input buffer,
* AscBuf - converted result, terminated by '\0',
* Len - double length of BCD code, must be even.
* RETURN: T - success / F - failed(not legal BCD code buffer).
* NOTES:
* ------------------------------------------------------------------------ */
boolean BankUtil_Bcd2Asc(byte *BcdBuf, byte *AscBuf, usint Len )
{
sint i;
for (i=0; i<Len; i++)
{
AscBuf[i] = (i%2) ? (BcdBuf[i/2]&0x0f) : ((BcdBuf[i/2]>>4)&0x0f);
AscBuf[i] += ((AscBuf[i]>9) ? ('A'-10) : '0');
}
return TRUE;
}
/* --------------------------------------------------------------------------
* FUNCTION NAME: BankUtil_Asc2Bcd.
* DESCRIPTION: Convert ASCII code to BCD code.
* PARAMETERS: AscBuf - Ascii input buffer, must ended by '\0'
* BcdBuf - converted result
* Len - double length of BCD code, should be even.
* RETURN: T - success / F - failed(illegal char in ASCII buffer).
* NOTES: support 'A'-'F' convertion.
* ------------------------------------------------------------------------ */
boolean BankUtil_Asc2Bcd(byte *AscBuf, byte *BcdBuf, usint Len)
{
sint i;
byte str[2];
memset(str, 0, sizeof(str));
for (i=0; i<Len; i+=2)
{
if ((AscBuf[i] >= 'a') && (AscBuf[i] <= 'f'))
{
str[0] = AscBuf[i] - 'a' + 0x0A;
}
else if ((AscBuf[i] >= 'A') && (AscBuf[i] <= 'F'))
{
str[0] = AscBuf[i] - 'A' + 0x0A;
}
else if (AscBuf[i] >= '0')
{
str[0] = AscBuf[i] - '0';
}
else
{
str[0] = 0;
}
if ((AscBuf[i+1] >= 'a') && (AscBuf[i+1] <= 'f'))
{
str[1] = AscBuf[i+1] - 'a' + 0x0A;
}
else if ((AscBuf[i+1] >= 'A') && (AscBuf[i+1] <= 'F'))
{
str[1] = AscBuf[i+1] - 'A' + 0x0A;
}
else if (AscBuf[1] >= '0')
{
str[1] = AscBuf[i+1] - '0';
}
else
{
str[1] = 0;
}
BcdBuf[i/2] = (str[0]<<4) | (str[1]&0x0F);
}
return TRUE;
}
/* void */
/* ======================================= *
* P U B L I C F U N C T I O N S *
* ======================================= */
/* --------------------------------------------------------------------------
*
* FUNCTION NAME: DES_SetKey
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