📄 n6100.h
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#ifndef N6100_H
#define N6100_H
/*
* Pins
* CS -> frei definierbar, sollte auf ~SS vom SPI liegen
* SDATA -> MOSI (SPI)
* SCLK -> CLK (SPI)
* RESET -> frei definierbar
*/
#define CS 4
#define SCLK 7
#define SDATA 5
#define RESET 3
//#define DEBUG
/*
* Commands
*/
#define SOFT_RESET 0x01
#define SLEEP_OUT 0x11
#define DISPLAY_ON 0x29
#define BOOSTER_ON 0x03
#define COLOR_INTERFACE 0x3A
#define COLOR_8_BIT 0x02
#define COLOR_SET 0x2D
#define MEM_ACCESS_CTRL 0x36
#define MIRROR_X 6
#define MIRROR_Y 7
#define VERT_WRITE 5
#define RGB 3
#define MEM_WRITE 0x2C
#define SET_X_ADDR 0x2A
#define SET_Y_ADDR 0x2B
/*
* for n6100SetDrawRect();
*/
#define DISP_X_START 0
#define DISP_Y_START 0
#define DISP_X_END 129
#define DISP_Y_END 129
/*
* a few basic colors
*/
#define RED 0xE0
#define GREEN 0x1C
#define BLUE 0x03
#define YELLOW 0xFC
#define MAGENTA 0xE3
#define CYAN 0x1F
#define BLACK 0x00
#define WHITE 0xFF
struct font {
uint8_t width;
uint8_t height;
PGM_P charData;
};
typedef struct font font;
/*
* Function Prototypes
*/
int n6100DrawChar(char c);
void n6100Clear(void);
void n6100DrawCircle(uint8_t xCenter, uint8_t yCenter, uint8_t radius);
void n6100DrawLine(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
void n6100DrawPixel(void);
void n6100DrawPixelXY(uint8_t x, uint8_t y);
void n6100DrawRect(uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void n6100FillRect(uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void n6100GotoXY(uint8_t x, uint8_t y);
void n6100Init(void);
void n6100NewLine(void);
void n6100SendCommand(uint8_t command);
void n6100SendData(uint8_t data);
void n6100SetColor(uint8_t newColor);
void n6100SetFont(font newFont);
void n6100SetFontOffset(uint8_t newOffset);
void n6100SetDrawRect(uint8_t startX, uint8_t endX, uint8_t startY, uint8_t endY);
void n6100TestScreen(void);
#endif
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