📄 thread3.h
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#if !defined(AFX_THREAD3_H__D14048F6_8D4D_4D60_9BAC_60AC57FA8526__INCLUDED_)
#define AFX_THREAD3_H__D14048F6_8D4D_4D60_9BAC_60AC57FA8526__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Thread3.h : header file
//
#include "MyThreadDlg.h"
#include "smgpapi.h"
#include "smgpdef.h"
class CMyThreadDlg;
/////////////////////////////////////////////////////////////////////////////
// Thread3 thread
class Thread3 : public CWinThread
{
DECLARE_DYNCREATE(Thread3)
protected:
Thread3(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
BOOL m_stop_state;
BOOL m_active1;
CMyThreadDlg* m_pDlg;
virtual int Run();
void GetOwner(CMyThreadDlg*m_pOwner);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Thread3)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~Thread3();
// Generated message map functions
//{{AFX_MSG(Thread3)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_THREAD3_H__D14048F6_8D4D_4D60_9BAC_60AC57FA8526__INCLUDED_)
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