rds_driver.mht

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Date: Fri, 29 Dec 2006 15:25:33 +0800
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<DIV class=3Dtextbox-label>[ 2006-01-19 17:20:21 | Author: <A=20
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<DIV class=3Dtextbox-content=20
id=3DtextboxContent>//---------------------------------------------------=
----------------------<BR>//=20
RDS Decoding<BR>// COPYRIGHT (C) 2003, Enbia Technology Inc.<BR>// =
Target:=20
8031<BR>// AUTHOR: STEVEN LUO<BR>//<BR>// Revision History:<BR>// =
2003/2/16 -=20
Original=20
Version<BR>//------------------------------------------------------------=
-------------<BR>#include=20
&lt;reg51.h&gt;<BR>#include &lt;types.h&gt;<BR>#include=20
&lt;intrins.h&gt;<BR>#include &lt;bin.h&gt;<BR><BR>//#define =
DEBUG<BR><BR>//=20
Gloables ------------------ //<BR>WORD=20
PICode;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//<BR>BYTE=20
GroupType;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//<BR>BYTE=20
PTY;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//<BR>BOO=
L=20
bTP;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// =
TP<BR>BOOL=20
bMS;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// =
M/S<BR>BOOL=20
bTA;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//=20
TA<BR><BR>BOOL bRDSOk =3D 0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// set =
when group=20
0 ready<BR>BOOL bTextOk =3D 0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// set =
when=20
group 2 ok, Text ready, need 16 groups<BR><BR>extern WORD=20
aRDS_Text[32];&nbsp;&nbsp;// radio text <BR>extern WORD=20
aPS[4];&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Service name, 8 =
chars<BR><BR>//=20
Locals ------------------- //<BR><BR>static WORD =
aRDS_Block[4];&nbsp;&nbsp;//=20
Groupe =3D 4 blocks<BR>static WORD rdsdata[2];&nbsp;&nbsp;&nbsp;&nbsp;// =
byte 1,=20
byte=20
2<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;//=20
0 0 0 0 0 0 c9 c8 c7 c6 c5 c4 c3 c2 c1 c0<BR>static WRD crc;<BR>static =
BYTE=20
pscnt;<BR>static BYTE textcnt;<BR>BYTE bytecnt;<BR><BR>#ifdef=20
DEBUG<BR>&nbsp;&nbsp;sbit PIN_RDS_DATA =3D P3^1;&nbsp;&nbsp;// using=20
89c51<BR>&nbsp;&nbsp;sbit PIN_TEST =3D=20
P3^7;&nbsp;&nbsp;&nbsp;&nbsp;<BR>#else<BR>&nbsp;&nbsp;sbit PIN_RDS_DATA =
=3D=20
P3^7;&nbsp;&nbsp;// using 89c2051<BR>&nbsp;&nbsp;sbit PIN_TEST =3D=20
P1^7;O&nbsp;&nbsp;&nbsp;&nbsp;<BR>#endif<BR><BR>//-----------------------=
--------------------------------------------------<BR>//=20
RDS=20
Callback<BR>//-----------------------------------------------------------=
--------------<BR>void=20
RDS_BLOCK_Auto_Update(void){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>BYTE =

chr_addr;<BR>static BOOL bTextAB =3D 0;<BR><BR>&nbsp;&nbsp;PICode =3D=20
aRDS_Block[0];&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;<BR>&nbsp;&nbsp;GroupType=20
=3D (aRDS_Block[1] &gt;&gt; 11) &amp; =
0x1f;&nbsp;&nbsp;<BR>&nbsp;&nbsp;PTY =3D=20
(aRDS_Block[1] &gt;&gt; 5) &amp;=20
0x1f;&nbsp;&nbsp;&nbsp;&nbsp;<BR><BR>&nbsp;&nbsp;switch=20
(GroupType){&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;case=20
0:&nbsp;&nbsp;// Group=20
0A&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&=
nbsp;&nbsp;&nbsp;case=20
1: // Group=20
0B&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTP=20
=3D aRDS_Block[1] &amp; 0x0400;&nbsp;&nbsp;&nbsp;&nbsp;// bit=20
10<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTA =3D aRDS_Block[1] &amp;=20
0x0010;&nbsp;&nbsp;&nbsp;&nbsp;// bit=20
4<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bMS =3D aRDS_Block[1] &amp;=20
0x0008;&nbsp;&nbsp;&nbsp;&nbsp;// bit=20
3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;chr_addr=20
=3D aRDS_Block[1] &amp; 0x03;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if =
(chr_addr=20
=3D=3D 0) pscnt =3D 0; else pscnt =
++;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
(chr_addr =3D=3D pscnt) aPS[chr_addr] =3D aRDS_Block[3]; else bRDSOk =3D =

0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (pscnt =3D=3D 3) bRDSOk =3D =

1;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;<BR><BR>&nbsp;&nbsp;&nbsp=
;&nbsp;case=20
4:&nbsp;&nbsp;// Group 2A<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// if =
TextAB=20
changed, should update<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if =
(bTextAB !=3D=20
(aRDS_Block[1] &amp; 0x10)){&nbsp;&nbsp;&nbsp;&nbsp;// Text AB : bit 5 =
in block=20
1<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTextAB =3D =
(aRDS_Block[1]=20
&amp; 0x10);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;textcnt =
=3D=20
0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR><BR>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;chr_addr=20
=3D aRDS_Block[1] &amp; =
0x0f;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
(chr_addr =3D=3D 0) textcnt =3D 0; else textcnt=20
++;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (chr_addr =3D=3D textcnt)=20
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aRDS_Text[chr_addr] =
=3D=20
aRDS_Block[2]; aRDS_Text[chr_addr + 1] =3D aRDS_Block[3];=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// if "0x0d" found, =
the text=20
finish.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
(((aRDS_Text[chr_addr] &amp; 0x00ff) =3D=3D 0x000d) || =
((aRDS_Text[chr_addr] &amp;=20
0xff00) =3D=3D 0x0d00) || ((aRDS_Text[chr_addr+1] &amp; 0x00ff) =3D=3D =
0x000d)=20
||&nbsp;&nbsp;((aRDS_Text[chr_addr+1] &amp; 0xff00) =3D=3D=20
0x0d00)){<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
bTextOk=20
=3D 1; bytecnt=3Dtextcnt*2;textcnt =3D 0;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;=20
&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else {=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTextOk =3D=20
0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;if=20
(textcnt &gt;=3D 16) {bTextOk =3D 1; bytecnt=3Dtextcnt*2;textcnt =3D=20
0;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;&nbsp;&nbsp;&nbsp;&nbsp;=
<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;case=20
5: // Group 2B&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// if =
TextAB=20
changed, should update<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if =
(bTextAB !=3D=20
(aRDS_Block[1] &amp; 0x10)){&nbsp;&nbsp;&nbsp;&nbsp;// Text AB : bit 5 =
in block=20
1<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTextAB =3D =
(aRDS_Block[1]=20
&amp; 0x10);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;textcnt =
=3D 0;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;chr_addr=20
=3D aRDS_Block[1] &amp; 0x0f;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if =
(chr_addr=20
=3D=3D 0) textcnt =3D 0; else textcnt =
++;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
(chr_addr =3D=3D textcnt)=20
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aRDS_Text[chr_addr] =
=3D=20
aRDS_Block[2]; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// if =
"0x0d"=20
found, the text =
finish.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
(((aRDS_Text[chr_addr] &amp; 0x00ff) =3D=3D 0x000d) || =
((aRDS_Text[chr_addr] &amp;=20
0xff00) =3D=3D=20
0x0d00)){<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
bTextOk=20
=3D 1; bytecnt=3Dtextcnt;textcnt =3D 0;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbs=
p;&nbsp;=20
&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else {=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bTextOk =3D=20
0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;if=20
(textcnt &gt;=3D 16) {bTextOk =3D 1;bytecnt=3Dtextcnt; textcnt =3D=20
0;}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;&nbsp;&nbsp;&nbsp;&nbsp;=
<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;default:=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;}&nbsp;&nbsp=
;<BR>}<BR><BR>//=20
--------------------------------------------------------------<BR>//=20
RDS_CRCCheck<BR>//=20
--------------------------------------------------------------<BR>void=20
RDS_CRCCheck(void){<BR>bit bCFlag;<BR>BYTE TempH,=20
TempL;<BR><BR>&nbsp;&nbsp;TempH =3D rdsdata[0] / =
0x100;<BR>&nbsp;&nbsp;TempL =3D=20
rdsdata[0] % 256;<BR><BR>&nbsp;&nbsp;//C9<BR>&nbsp;&nbsp;ACC =3D TempH =
&amp;=20
0x7c;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0x3e;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag)crc =3D=20
0x200;<BR><BR>&nbsp;&nbsp;//C8<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20
0x3e;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0x1f;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag) crc |=3D=20
0x100;<BR><BR>&nbsp;&nbsp;//C7<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20
0x63;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0x31;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag) crc |=3D=20
0x80;<BR><BR>&nbsp;&nbsp;//C6<BR>&nbsp;&nbsp;ACC =3D=20
TempH&amp;0xcd;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D =
TempL &amp;=20
0xa6;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag)crc |=3D=20
0x40;<BR><BR>&nbsp;&nbsp;//C5<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20
0xe6;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0xd3;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag)crc |=3D=20
0x20;<BR><BR>&nbsp;&nbsp;//C4<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20
0x8f;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0x57;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag) crc |=3D=20
0x10;<BR><BR>&nbsp;&nbsp;//C3<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20
0x3b;<BR>&nbsp;&nbsp;bCFlag =3D P;<BR>&nbsp;&nbsp;ACC =3D TempL &amp;=20
0x95;<BR>&nbsp;&nbsp;bCFlag ^=3D P;<BR>&nbsp;&nbsp;if(bCFlag)crc |=3D=20
0x08;<BR><BR>&nbsp;&nbsp;//C2<BR>&nbsp;&nbsp;ACC =3D TempH &amp;=20

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