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📄 cwaterroutine.h

📁 用它里面的类可以产生类似于JAVA应用中的水纹、火焰以及熔浆效果。小生本人感觉这个代码非常棒(很COOL)
💻 H
字号:
// WaterRoutine.h: interface for the CWaterRoutine class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_WATERROUTINE_H__4B4865CD_75CD_4BDE_9D2F_475BEED8FDAA__INCLUDED_)
#define AFX_WATERROUTINE_H__4B4865CD_75CD_4BDE_9D2F_475BEED8FDAA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>

class CWaterRoutine  
{
public:
	CWaterRoutine();
	virtual ~CWaterRoutine();


	void Create(int iWidth,int iHeight);
	void Render(DWORD* pSrcImage,DWORD* pTargetImage);

	void CalcWater(int npage, int density);
	void SmoothWater(int npage);
	void FlattenWater();

	void SineBlob(int x, int y, int radius, int height, int page);
	void WarpBlob(int x, int y, int radius, int height, int page);
	void HeightBox (int x, int y, int radius, int height, int page);
	void HeightBlob(int x, int y, int radius, int height, int page);
	void CalcWaterBigFilter(int npage, int density);

	void DrawWaterNoLight(int page,DWORD* pSrcImage,DWORD* pTargetImage);
	void DrawWaterWithLight(int page, int LightModifier,DWORD* pSrcImage,DWORD* pTargetImage);
	COLORREF GetShiftedColor(COLORREF color,int shift);

	int			m_iWidth;
	int			m_iHeight;
	BOOL		m_bDrawWithLight;
	int			m_iLightModifier;
	int			m_iHpage;// The current heightfield
	int			m_density;// The water density - can change the density...
	//  the height fields
	int*		m_iHeightField1;
	int*		m_iHeightField2;

};

#endif // !defined(AFX_WATERROUTINE_H__4B4865CD_75CD_4BDE_9D2F_475BEED8FDAA__INCLUDED_)

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