📄 specialfxdlg.cpp
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// SpecialFXDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SpecialFX.h"
#include "SpecialFXDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define BMP_WIDTH 250 //位图宽度
#define BMP_HEIGHT 210 //位图高度
#define TIMER_START 1971 //定时器ID
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSpecialFXDlg dialog
CSpecialFXDlg::CSpecialFXDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSpecialFXDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSpecialFXDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSpecialFXDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSpecialFXDlg)
DDX_Control(pDX, IDC_SLIDERPLASMAALPHA, m_sldrPlasma);
DDX_Control(pDX, IDC_SLIDERFIREALPHA, m_sldrFire);
DDX_Control(pDX, IDC_CHECKWATER, m_chkWater);
DDX_Control(pDX, IDC_CHECKPLASMA, m_chkPlasma);
DDX_Control(pDX, IDC_CHECKFIRE, m_chkFire);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSpecialFXDlg, CDialog)
//{{AFX_MSG_MAP(CSpecialFXDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTONANIMATE, OnButtonanimate)
ON_BN_CLICKED(IDC_BUTTONSTOP, OnButtonstop)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_CHECKFIRE, OnCheckfire)
ON_BN_CLICKED(IDC_CHECKPLASMA, OnCheckplasma)
ON_BN_CLICKED(IDC_CHECKWATER, OnCheckwater)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDERPLASMAALPHA, OnReleasedcaptureSliderplasmaalpha)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDERFIREALPHA, OnReleasedcaptureSliderfirealpha)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSpecialFXDlg message handlers
BOOL CSpecialFXDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//装入位图
CPictureHolder myTmpPicture;
myTmpPicture.CreateFromBitmap(IDB_MAP);
m_bmpRenderSource.Create32BitFromPicture(&myTmpPicture,BMP_WIDTH,BMP_HEIGHT);
m_bmpRenderTarget.Create32BitFromPicture(&myTmpPicture,BMP_WIDTH,BMP_HEIGHT);
//创建水纹对象
m_myWater.Create(BMP_WIDTH,BMP_HEIGHT);
//创建火焰对象
m_myFire.m_iAlpha = 30; // 渐变 30% alpha
m_myFire.m_iHeight = BMP_HEIGHT;
m_myFire.m_iWidth = BMP_WIDTH;
m_myFire.InitFire();
m_sldrFire.SetRange(1,100,TRUE);
m_sldrFire.SetPos(30);
//创建岩浆对象
m_myPlasma.Create(BMP_WIDTH,BMP_HEIGHT);
m_myPlasma.m_iAlpha = 30;// 渐变 30 % alpha
m_sldrPlasma.SetRange(1,100,TRUE);
m_sldrPlasma.SetPos(30);
//初始化变量
m_bRunWater = TRUE;
m_bRunFire = FALSE;
m_bRunPlasma = FALSE;
m_chkWater.SetCheck(TRUE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSpecialFXDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSpecialFXDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
//在此重绘位图
CPaintDC dc(this);
CPoint ptOrigin(15,20);
m_bmpRenderTarget.Draw(&dc,ptOrigin);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSpecialFXDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSpecialFXDlg::OnTimer(UINT nIDEvent)
{
if(nIDEvent == TIMER_START)
{
if(!m_bRunWater)
m_myWater.FlattenWater(); //浮动它,以便消失
m_myWater.Render((DWORD*)m_bmpRenderSource.GetDIBits(),(DWORD*)m_bmpRenderTarget.GetDIBits());
if(m_bRunFire)
m_myFire.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),BMP_WIDTH,BMP_HEIGHT);
if(m_bRunPlasma)
m_myPlasma.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),BMP_WIDTH,BMP_HEIGHT,BMP_WIDTH);
CClientDC dc(this);
CPoint ptOrigin(15,20);
m_bmpRenderTarget.Draw(&dc,ptOrigin);
}
CDialog::OnTimer(nIDEvent);
}
void CSpecialFXDlg::OnButtonanimate()
{
m_nTimer = SetTimer(TIMER_START,30,NULL);
}
void CSpecialFXDlg::OnButtonstop()
{
KillTimer(m_nTimer);
}
void CSpecialFXDlg::OnMouseMove(UINT nFlags, CPoint point)
{
CRect rcPicture;
rcPicture.left = 15;
rcPicture.top = 20;
rcPicture.right = rcPicture.left + m_bmpRenderSource.GetWidth();
rcPicture.bottom = rcPicture.top + m_bmpRenderSource.GetHeight();
if(rcPicture.PtInRect(point) == TRUE)
{
//偏移到位图左上角,以便产生水纹效果
point.y -= 20;
point.y = BMP_HEIGHT-point.y;
m_myWater.HeightBlob(point.x -15,point.y,5,50,m_myWater.m_iHpage);
if(!m_bRunWater)
m_myWater.FlattenWater(); //浮动它,以便消失
m_myWater.Render((DWORD*)m_bmpRenderSource.GetDIBits(),(DWORD*)m_bmpRenderTarget.GetDIBits());
if(m_bRunFire)
m_myFire.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),BMP_WIDTH,BMP_HEIGHT);
if(m_bRunPlasma)
m_myPlasma.Render((DWORD*)m_bmpRenderTarget.GetDIBits(),BMP_WIDTH,BMP_HEIGHT,BMP_WIDTH);
CClientDC dc(this);
CPoint ptOrigin(15,20);
m_bmpRenderTarget.Draw(&dc,ptOrigin);
}
CDialog::OnMouseMove(nFlags, point);
}
void CSpecialFXDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
CRect rcPicture;
rcPicture.left = 15;
rcPicture.top = 20;
rcPicture.right = rcPicture.left + m_bmpRenderSource.GetWidth();
rcPicture.bottom = rcPicture.top + m_bmpRenderSource.GetHeight();
if(rcPicture.PtInRect(point) == TRUE)
{
//偏移到位图左上角,以便产生水纹效果
point.y -= 20;
point.y = BMP_HEIGHT-point.y;
m_myWater.HeightBlob(point.x-15,point.y,50,500,m_myWater.m_iHpage);
}
CDialog::OnLButtonDown(nFlags, point);
}
void CSpecialFXDlg::OnCheckfire()
{
m_bRunFire = m_chkFire.GetCheck();
}
void CSpecialFXDlg::OnCheckplasma()
{
m_bRunPlasma = m_chkPlasma.GetCheck();
}
void CSpecialFXDlg::OnCheckwater()
{
m_bRunWater = m_chkWater.GetCheck();
}
void CSpecialFXDlg::OnReleasedcaptureSliderplasmaalpha(NMHDR* pNMHDR, LRESULT* pResult)
{
m_myPlasma.m_iAlpha = m_sldrPlasma.GetPos();
*pResult = 0;
}
void CSpecialFXDlg::OnReleasedcaptureSliderfirealpha(NMHDR* pNMHDR, LRESULT* pResult)
{
m_myFire.m_iAlpha = m_sldrFire.GetPos();
*pResult = 0;
}
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