📄 cplasmaroutine.h
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// PlasmaRoutine.h: interface for the CPlasmaRoutine class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_)
#define AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Windows.h>
class CPlasmaRoutine
{
public:
CPlasmaRoutine();
virtual ~CPlasmaRoutine();
// Methods
void SetDefaultValues(VARIANT* pExtParms);
void InitializePlasma(VARIANT* pExtParms);
void Create(int iWidth,int iHeight);
void Render(DWORD* pBits,
int iwidth,
int iheight,
int iLineLength);
void SetRGB(int iIndex,int R,int G,int B);
void InitCostBLTable();
void InitPallette();
void CalcPlasma();
void CreateGradient(COLORREF clrStart,COLORREF clrEnd,long lSteps,COLORREF* pBuffer);
// Props
int m_iWidth;
int m_iHeight;
int m_iAlpha;
BYTE* m_pPlasmaBits;
DWORD m_pPalletteBuffer[256];
int m_icostbl[256];
COLORREF m_PlasmaColors[16];// Yep 16 colors needed to generate our pallete...
unsigned char m_a1,m_a2,m_a3,m_a4,m_b1,m_b2,m_b3,m_b4;
int m_iModifier1;
int m_iModifier2;
int m_iModifier3;
int m_iModifier4;
int m_iXModifier1;
int m_iXModifier2;
int m_iYModifier1;
int m_iYModifier2;
};
#endif // !defined(AFX_PLASMAROUTINE_H__29FFEFB6_A053_483E_8CB6_676A1B6F6DAC__INCLUDED_)
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