📄 team2.h
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// Team2.h : main header file for the TEAM2 application
//
#if !defined(AFX_TEAM2_H__B6EFBE38_47AA_424C_BE81_B3A277624C1A__INCLUDED_)
#define AFX_TEAM2_H__B6EFBE38_47AA_424C_BE81_B3A277624C1A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "odbcinst.h"
/////////////////////////////////////////////////////////////////////////////
// CTeam2App:
// See Team2.cpp for the implementation of this class
//
//#include <afxdb.h>
class CTeam2App : public CWinApp
{
public:
CTeam2App();
// CDatabase db;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTeam2App)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CTeam2App)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEAM2_H__B6EFBE38_47AA_424C_BE81_B3A277624C1A__INCLUDED_)
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